Trait MeshVoxelizer

Source
pub trait MeshVoxelizer {
    // Required methods
    fn add_triangle(&mut self, triangle: &[[f32; 3]; 3]);
    fn finalize(self) -> HashMap<VoxelPosition, Voxel>;
}

Required Methods§

Source

fn add_triangle(&mut self, triangle: &[[f32; 3]; 3])

Source

fn finalize(self) -> HashMap<VoxelPosition, Voxel>

Implementors§