pub trait MeshVoxelizer {
// Required methods
fn add_triangle(&mut self, triangle: &[[f32; 3]; 3]);
fn finalize(self) -> HashMap<VoxelPosition, Voxel>;
}
pub trait MeshVoxelizer {
// Required methods
fn add_triangle(&mut self, triangle: &[[f32; 3]; 3]);
fn finalize(self) -> HashMap<VoxelPosition, Voxel>;
}