Struct Menuitem

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pub struct Menuitem { /* private fields */ }

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impl Menuitem

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pub const NONE: Option<&'static Menuitem> = None

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pub fn new() -> Menuitem

Create a new Menuitem with all default values.

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A newly allocated Menuitem.

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pub fn with_id(id: i32) -> Menuitem

This creates a blank Menuitem with a specific ID.

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ID to use for this menuitem

§Returns

A newly allocated Menuitem.

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impl Clone for Menuitem

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
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const fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Menuitem

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Menuitem

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Display for Menuitem

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl HasParamSpec for Menuitem

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type ParamSpec = ParamSpecObject

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type SetValue = Menuitem

Preferred value to be used as setter for the associated ParamSpec.
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type BuilderFn = fn(&str) -> ParamSpecObjectBuilder<'_, Menuitem>

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fn param_spec_builder() -> Self::BuilderFn

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impl Hash for Menuitem

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fn hash<H>(&self, state: &mut H)
where H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for Menuitem

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fn cmp(&self, other: &Self) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl ParentClassIs for Menuitem

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impl<OT: ObjectType> PartialEq<OT> for Menuitem

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fn eq(&self, other: &OT) -> bool

Tests for self and other values to be equal, and is used by ==.
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const fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<OT: ObjectType> PartialOrd<OT> for Menuitem

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fn partial_cmp(&self, other: &OT) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl StaticType for Menuitem

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fn static_type() -> Type

Returns the type identifier of Self.
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impl Eq for Menuitem

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impl IsA<Menuitem> for MenuitemProxy

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: ObjectType,

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fn upcast<T>(self) -> T
where T: ObjectType, Self: IsA<T>,

Upcasts an object to a superclass or interface T. Read more
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fn upcast_ref<T>(&self) -> &T
where T: ObjectType, Self: IsA<T>,

Upcasts an object to a reference of its superclass or interface T. Read more
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fn downcast<T>(self) -> Result<T, Self>
where T: ObjectType, Self: CanDowncast<T>,

Tries to downcast to a subclass or interface implementor T. Read more
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fn downcast_ref<T>(&self) -> Option<&T>
where T: ObjectType, Self: CanDowncast<T>,

Tries to downcast to a reference of its subclass or interface implementor T. Read more
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fn dynamic_cast<T>(self) -> Result<T, Self>
where T: ObjectType,

Tries to cast to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while upcast will do many checks at compile-time already. downcast will perform the same checks at runtime as dynamic_cast, but will also ensure some amount of compile-time safety. Read more
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fn dynamic_cast_ref<T>(&self) -> Option<&T>
where T: ObjectType,

Tries to cast to reference to an object of type T. This handles upcasting, downcasting and casting between interface and interface implementors. All checks are performed at runtime, while downcast and upcast will do many checks at compile-time already. Read more
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unsafe fn unsafe_cast<T>(self) -> T
where T: ObjectType,

Casts to T unconditionally. Read more
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unsafe fn unsafe_cast_ref<T>(&self) -> &T
where T: ObjectType,

Casts to &T unconditionally. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for T

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GPtrArray> for T

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GSList> for T

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GList> for T

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GPtrArray> for T

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impl<T> FromGlibContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for T

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GList> for T

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GPtrArray> for T

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *const GSList> for T

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GList> for T

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GPtrArray> for T

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impl<T> FromGlibPtrArrayContainerAsVec<<T as GlibPtrDefault>::GlibType, *mut GSList> for T

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoClosureReturnValue for T
where T: Into<Value>,

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impl<U> IsSubclassableExt for U

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impl<O> MenuitemExt for O
where O: IsA<Menuitem>,

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fn child_add_position(&self, child: &impl IsA<Menuitem>, position: u32) -> bool

Puts child in the list of children for self at the location specified in position. If there is not enough entires available then child will be placed at the end of the list. Read more
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fn child_append(&self, child: &impl IsA<Menuitem>) -> bool

This function adds child to the list of children on self at the end of that list. Read more
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fn child_delete(&self, child: &impl IsA<Menuitem>) -> bool

This function removes child from the children list of self. It does not call g_object_unref on child. Read more
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fn child_find(&self, id: i32) -> Option<Menuitem>

Search the children of self to find one with the ID of id. If it doesn’t exist then we return None. Read more
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fn child_prepend(&self, child: &impl IsA<Menuitem>) -> bool

This function adds child to the list of children on self at the beginning of that list. Read more
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fn child_reorder(&self, child: &impl IsA<Menuitem>, position: u32) -> bool

This function moves a child on the list of children. It is for a child that is already in the list, but simply needs a new location. Read more
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fn find_id(&self, id: i32) -> Option<Menuitem>

This function searchs the whole tree of children that are attached to self. This could be quite a few nodes, all the way down the tree. It is a depth first search. Read more
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fn children(&self) -> Vec<Menuitem>

Returns simply the list of children that this menu item has. The list is valid until another child related function is called, where it might be changed. Read more
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fn id(&self) -> i32

Gets the unique ID for self. Read more
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fn parent(&self) -> Option<Menuitem>

This function looks up the parent of self Read more
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fn position(&self, parent: &impl IsA<Menuitem>) -> u32

This function returns the position of the menu item self in the children of parent. It will return zero if the menu item can’t be found. Read more
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fn position_realized(&self, parent: &impl IsA<Menuitem>) -> u32

This function is very similar to dbusmenu_menuitem_get_position except that it only counts in the children that have been realized. Read more
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fn is_root(&self) -> bool

This function returns the internal value of whether this is a root node or not. Read more
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fn handle_event(&self, name: &str, variant: &Variant, timestamp: u32)

This function is called to create an event. It is likely to be overrided by subclasses. The default menu item will respond to the activate signal and do: Read more
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fn properties_list(&self) -> Vec<GString>

This functiong gets a list of the names of all the properties that are set on this menu item. This data on the list is owned by the menuitem but the list is not and should be freed using g_list_free() when the calling function is done with it. Read more
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fn property_exist(&self, property: &str) -> bool

Checkes to see if a particular property exists on self and returns true if so. Read more
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fn property_get(&self, property: &str) -> Option<GString>

Look up a property on self and return the value of it if it exits. None will be returned if the property doesn’t exist. Read more
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fn property_get_bool(&self, property: &str) -> bool

Look up a property on self and return the value of it if it exits. Returns false if the property doesn’t exist. Read more
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fn property_get_byte_array(&self, property: &str) -> Vec<u8>

Look up a property on self and return the value of it if it exits. None will be returned if the property doesn’t exist. Read more
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fn property_get_int(&self, property: &str) -> i32

Look up a property on self and return the value of it if it exits. Returns zero if the property doesn’t exist. Read more
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fn property_get_variant(&self, property: &str) -> Option<Variant>

Look up a property on self and return the value of it if it exits. None will be returned if the property doesn’t exist. Read more
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fn property_remove(&self, property: &str)

Removes a property from the menuitem. Read more
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fn property_set(&self, property: &str, value: &str) -> bool

Takes the pair of property and value and places them as a property on self. If a property already exists by that name, then the value is set to the new value. If not, the property is added. If the value is changed or the property was previously unset then the signal prop-changed will be emitted by this function. Read more
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fn property_set_bool(&self, property: &str, value: bool) -> bool

Takes a boolean value and sets it on property as a property on self. If a property already exists by that name, then the value is set to the new value. If not, the property is added. If the value is changed or the property was previously unset then the signal prop-changed will be emitted by this function. Read more
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fn property_set_byte_array(&self, property: &str, values: &[u8]) -> bool

Takes a byte array value and sets it on property as a property on self. If a property already exists by that name, then the value is set to the new value. If not, the property is added. If the value is changed or the property was previously unset then the signal prop-changed will be emitted by this function. Read more
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fn property_set_int(&self, property: &str, value: i32) -> bool

Takes a boolean value and sets it on property as a property on self. If a property already exists by that name, then the value is set to the new value. If not, the property is added. If the value is changed or the property was previously unset then the signal prop-changed will be emitted by this function. Read more
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fn property_set_variant(&self, property: &str, value: &Variant) -> bool

Takes the pair of property and value and places them as a property on self. If a property already exists by that name, then the value is set to the new value. If not, the property is added. If the value is changed or the property was previously unset then the signal prop-changed will be emitted by this function. Read more
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fn set_parent(&self, parent: &impl IsA<Menuitem>) -> bool

Sets the parent of self to parent. If self already has a parent, then this call will fail. The parent will be set automatically when using the usual methods to add a child menuitem, so this function should not normally be called directly Read more
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fn set_root(&self, root: bool)

This function sets the internal value of whether this is a root node or not. Read more
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fn show_to_user(&self, timestamp: u32)

Signals that this menu item should be shown to the user. If this is server side the server will then take it and send it over the bus. Read more
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fn take_children(&self) -> Vec<Menuitem>

While the name sounds devious that’s exactly what this function does. It takes the list of children from the self and clears the internal list. The calling function is now in charge of the ref’s on the children it has taken. A lot of responsibility involved in taking children. Read more
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fn unparent(&self) -> bool

Unparents the menu item self. If self doesn’t have a parent, then this call will fail. The menuitem will be unparented automatically when using the usual methods to delete a child menuitem, so this function should not normally be called directly Read more
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fn connect_about_to_show<F>(&self, f: F) -> SignalHandlerId
where F: Fn(&O) -> bool + 'static,

Emitted when the submenu for this item is about to be shown
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fn connect_event<F>(&self, detail: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&O, &str, &Variant, u32) -> bool + 'static,

Emitted when an event is passed through. The event is signalled after handle_event is called. Read more
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fn connect_item_activated<F>(&self, f: F) -> SignalHandlerId
where F: Fn(&O, u32) + 'static,

Emitted on the objects on the server side when they are signaled on the client side. Read more
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fn connect_property_changed<F>(&self, f: F) -> SignalHandlerId
where F: Fn(&O, &str, &Variant) + 'static,

Emitted everytime a property on a menuitem is either updated or added. Read more
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fn connect_realized<F>(&self, f: F) -> SignalHandlerId
where F: Fn(&O) + 'static,

Emitted when the initial request for properties is complete on the item. If there is a type handler configured for the “type” parameter that will be executed before this is signaled.
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fn connect_show_to_user<F>(&self, f: F) -> SignalHandlerId
where F: Fn(&O, u32) + 'static,

Signaled when the application would like the visualization of this menu item shown to the user. This usually requires going over the bus to get it done. Read more
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impl<T> ObjectExt for T
where T: ObjectType,

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fn is<U>(&self) -> bool
where U: StaticType,

Returns true if the object is an instance of (can be cast to) T.
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fn type_(&self) -> Type

Returns the type of the object.
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fn object_class(&self) -> &Class<Object>

Returns the ObjectClass of the object. Read more
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fn class(&self) -> &Class<T>
where T: IsClass,

Returns the class of the object.
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fn class_of<U>(&self) -> Option<&Class<U>>
where U: IsClass,

Returns the class of the object in the given type T. Read more
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fn interface<U>(&self) -> Option<InterfaceRef<'_, U>>
where U: IsInterface,

Returns the interface T of the object. Read more
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fn set_property(&self, property_name: &str, value: impl Into<Value>)

Sets the property property_name of the object to value value. Read more
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fn set_property_from_value(&self, property_name: &str, value: &Value)

Sets the property property_name of the object to value value. Read more
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fn set_properties(&self, property_values: &[(&str, &dyn ToValue)])

Sets multiple properties of the object at once. Read more
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fn set_properties_from_value(&self, property_values: &[(&str, Value)])

Sets multiple properties of the object at once. Read more
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fn property<V>(&self, property_name: &str) -> V
where V: for<'b> FromValue<'b> + 'static,

Gets the property property_name of the object and cast it to the type V. Read more
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fn property_value(&self, property_name: &str) -> Value

Gets the property property_name of the object. Read more
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fn has_property(&self, property_name: &str, type_: Option<Type>) -> bool

Check if the object has a property property_name of the given type_. Read more
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fn property_type(&self, property_name: &str) -> Option<Type>

Get the type of the property property_name of this object. Read more
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fn find_property(&self, property_name: &str) -> Option<ParamSpec>

Get the ParamSpec of the property property_name of this object.
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fn list_properties(&self) -> PtrSlice<ParamSpec>

Return all ParamSpec of the properties of this object.
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fn freeze_notify(&self) -> PropertyNotificationFreezeGuard

Freeze all property notifications until the return guard object is dropped. Read more
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unsafe fn set_qdata<QD>(&self, key: Quark, value: QD)
where QD: 'static,

Set arbitrary data on this object with the given key. Read more
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unsafe fn qdata<QD>(&self, key: Quark) -> Option<NonNull<QD>>
where QD: 'static,

Return previously set arbitrary data of this object with the given key. Read more
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unsafe fn steal_qdata<QD>(&self, key: Quark) -> Option<QD>
where QD: 'static,

Retrieve previously set arbitrary data of this object with the given key. Read more
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unsafe fn set_data<QD>(&self, key: &str, value: QD)
where QD: 'static,

Set arbitrary data on this object with the given key. Read more
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unsafe fn data<QD>(&self, key: &str) -> Option<NonNull<QD>>
where QD: 'static,

Return previously set arbitrary data of this object with the given key. Read more
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unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD>
where QD: 'static,

Retrieve previously set arbitrary data of this object with the given key. Read more
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fn block_signal(&self, handler_id: &SignalHandlerId)

Block a given signal handler. Read more
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fn unblock_signal(&self, handler_id: &SignalHandlerId)

Unblock a given signal handler.
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fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)

Stop emission of the currently emitted signal.
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fn stop_signal_emission_by_name(&self, signal_name: &str)

Stop emission of the currently emitted signal by the (possibly detailed) signal name.
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fn connect<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

Connect to the signal signal_name on this object. Read more
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fn connect_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,

Connect to the signal signal_id on this object. Read more
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fn connect_local<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_name on this object. Read more
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fn connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value> + 'static,

Connect to the signal signal_id on this object. Read more
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unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_name on this object. Read more
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unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
where F: Fn(&[Value]) -> Option<Value>,

Connect to the signal signal_id on this object. Read more
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fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure, ) -> SignalHandlerId

Connect a closure to the signal signal_name on this object. Read more
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fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure, ) -> SignalHandlerId

Connect a closure to the signal signal_id on this object. Read more
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fn watch_closure(&self, closure: &impl AsRef<Closure>)

Limits the lifetime of closure to the lifetime of the object. When the object’s reference count drops to zero, the closure will be invalidated. An invalidated closure will ignore any calls to invoke_with_values, or invoke when using Rust closures.
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fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> R

Emit signal by signal id. Read more
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fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>

Same as Self::emit but takes Value for the arguments.
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fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> R

Emit signal by its name. Read more
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fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value], ) -> Option<Value>

Emit signal by its name. Read more
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fn emit_by_name_with_details<R>( &self, signal_name: &str, details: Quark, args: &[&dyn ToValue], ) -> R

Emit signal by its name with details. Read more
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fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value], ) -> Option<Value>

Emit signal by its name with details. Read more
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fn emit_with_details<R>( &self, signal_id: SignalId, details: Quark, args: &[&dyn ToValue], ) -> R

Emit signal by signal id with details. Read more
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fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>

Emit signal by signal id with details. Read more
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fn disconnect(&self, handler_id: SignalHandlerId)

Disconnect a previously connected signal handler.
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fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + Send + Sync + 'static,

Connect to the notify signal of the object. Read more
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fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
where F: Fn(&T, &ParamSpec) + 'static,

Connect to the notify signal of the object. Read more
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unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
where F: Fn(&T, &ParamSpec),

Connect to the notify signal of the object. Read more
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fn notify(&self, property_name: &str)

Notify that the given property has changed its value. Read more
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fn notify_by_pspec(&self, pspec: &ParamSpec)

Notify that the given property has changed its value. Read more
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fn downgrade(&self) -> WeakRef<T>

Downgrade this object to a weak reference.
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fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>
where F: FnOnce() + Send + 'static,

Add a callback to be notified when the Object is disposed.
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fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>
where F: FnOnce() + 'static,

Add a callback to be notified when the Object is disposed. Read more
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fn bind_property<'a, 'f, 't, O>( &'a self, source_property: &'a str, target: &'a O, target_property: &'a str, ) -> BindingBuilder<'a, 'f, 't>
where O: ObjectType,

Bind property source_property on this object to the target_property on the target object. Read more
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fn ref_count(&self) -> u32

Returns the strong reference count of this object.
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unsafe fn run_dispose(&self)

Runs the dispose mechanism of the object. Read more
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impl<T> Property for T
where T: HasParamSpec,

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type Value = T

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impl<T> PropertyGet for T
where T: HasParamSpec,

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type Value = T

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fn get<R, F>(&self, f: F) -> R
where F: Fn(&<T as PropertyGet>::Value) -> R,

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impl<T> StaticTypeExt for T
where T: StaticType,

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fn ensure_type()

Ensures that the type has been registered with the type system.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T> TransparentType for T

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T> TryFromClosureReturnValue for T
where T: for<'a> FromValue<'a> + StaticType + 'static,

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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<Super, Sub> CanDowncast<Sub> for Super
where Super: IsA<Super>, Sub: IsA<Super>,

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impl<'a, T, C, E> FromValueOptional<'a> for T
where T: FromValue<'a, Checker = C>, C: ValueTypeChecker<Error = ValueTypeMismatchOrNoneError<E>>, E: Error + Send + 'static,