pub struct Menuitem { /* private fields */ }
Implementations§
Trait Implementations§
Source§impl HasParamSpec for Menuitem
impl HasParamSpec for Menuitem
Source§impl Ord for Menuitem
impl Ord for Menuitem
Source§impl<OT: ObjectType> PartialEq<OT> for Menuitem
impl<OT: ObjectType> PartialEq<OT> for Menuitem
Source§impl<OT: ObjectType> PartialOrd<OT> for Menuitem
impl<OT: ObjectType> PartialOrd<OT> for Menuitem
Source§impl StaticType for Menuitem
impl StaticType for Menuitem
Source§fn static_type() -> Type
fn static_type() -> Type
Returns the type identifier of
Self
.impl Eq for Menuitem
impl IsA<Menuitem> for MenuitemProxy
Auto Trait Implementations§
impl Freeze for Menuitem
impl RefUnwindSafe for Menuitem
impl !Send for Menuitem
impl !Sync for Menuitem
impl Unpin for Menuitem
impl UnwindSafe for Menuitem
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: ObjectType,
impl<T> Cast for Twhere
T: ObjectType,
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Tries to cast to reference to an object of type
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Source§impl<T> IntoClosureReturnValue for T
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fn into_closure_return_value(self) -> Option<Value>
Source§impl<U> IsSubclassableExt for Uwhere
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impl<U> IsSubclassableExt for Uwhere
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fn parent_class_init<T>(class: &mut Class<U>)
fn parent_instance_init<T>(instance: &mut InitializingObject<T>)
Source§impl<O> MenuitemExt for O
impl<O> MenuitemExt for O
Source§fn child_add_position(&self, child: &impl IsA<Menuitem>, position: u32) -> bool
fn child_add_position(&self, child: &impl IsA<Menuitem>, position: u32) -> bool
Puts
child
in the list of children for self
at the location
specified in position
. If there is not enough entires available
then child
will be placed at the end of the list. Read moreSource§fn child_delete(&self, child: &impl IsA<Menuitem>) -> bool
fn child_delete(&self, child: &impl IsA<Menuitem>) -> bool
This function removes
child
from the children list of self
. It does
not call g_object_unref
on child
. Read moreSource§fn child_reorder(&self, child: &impl IsA<Menuitem>, position: u32) -> bool
fn child_reorder(&self, child: &impl IsA<Menuitem>, position: u32) -> bool
This function moves a child on the list of children. It is
for a child that is already in the list, but simply needs a
new location. Read more
Source§fn find_id(&self, id: i32) -> Option<Menuitem>
fn find_id(&self, id: i32) -> Option<Menuitem>
This function searchs the whole tree of children that
are attached to
self
. This could be quite a few nodes, all
the way down the tree. It is a depth first search. Read moreSource§fn children(&self) -> Vec<Menuitem>
fn children(&self) -> Vec<Menuitem>
Returns simply the list of children that this menu item
has. The list is valid until another child related function
is called, where it might be changed. Read more
Source§fn position(&self, parent: &impl IsA<Menuitem>) -> u32
fn position(&self, parent: &impl IsA<Menuitem>) -> u32
This function returns the position of the menu item
self
in the children of parent
. It will return zero if the
menu item can’t be found. Read moreSource§fn position_realized(&self, parent: &impl IsA<Menuitem>) -> u32
fn position_realized(&self, parent: &impl IsA<Menuitem>) -> u32
This function is very similar to
dbusmenu_menuitem_get_position
except that it only counts in the children that have been realized. Read moreSource§fn is_root(&self) -> bool
fn is_root(&self) -> bool
This function returns the internal value of whether this is a
root node or not. Read more
Source§fn handle_event(&self, name: &str, variant: &Variant, timestamp: u32)
fn handle_event(&self, name: &str, variant: &Variant, timestamp: u32)
This function is called to create an event. It is likely
to be overrided by subclasses. The default menu item
will respond to the activate signal and do: Read more
Source§fn properties_list(&self) -> Vec<GString>
fn properties_list(&self) -> Vec<GString>
This functiong gets a list of the names of all the properties
that are set on this menu item. This data on the list is owned
by the menuitem but the list is not and should be freed using
g_list_free()
when the calling function is done with it. Read moreSource§fn property_exist(&self, property: &str) -> bool
fn property_exist(&self, property: &str) -> bool
Source§fn property_get_bool(&self, property: &str) -> bool
fn property_get_bool(&self, property: &str) -> bool
Source§fn property_get_int(&self, property: &str) -> i32
fn property_get_int(&self, property: &str) -> i32
Look up a property on
self
and return the value of it if
it exits. Returns zero if the property doesn’t exist. Read moreSource§fn property_remove(&self, property: &str)
fn property_remove(&self, property: &str)
Removes a property from the menuitem. Read more
Source§fn property_set(&self, property: &str, value: &str) -> bool
fn property_set(&self, property: &str, value: &str) -> bool
Takes the pair of
property
and value
and places them as a
property on self
. If a property already exists by that name,
then the value is set to the new value. If not, the property
is added. If the value is changed or the property was previously
unset then the signal prop-changed
will be
emitted by this function. Read moreSource§fn property_set_bool(&self, property: &str, value: bool) -> bool
fn property_set_bool(&self, property: &str, value: bool) -> bool
Takes a boolean
value
and sets it on property
as a
property on self
. If a property already exists by that name,
then the value is set to the new value. If not, the property
is added. If the value is changed or the property was previously
unset then the signal prop-changed
will be
emitted by this function. Read moreSource§fn property_set_byte_array(&self, property: &str, values: &[u8]) -> bool
fn property_set_byte_array(&self, property: &str, values: &[u8]) -> bool
Takes a byte array
value
and sets it on property
as a
property on self
. If a property already exists by that name,
then the value is set to the new value. If not, the property
is added. If the value is changed or the property was previously
unset then the signal prop-changed
will be
emitted by this function. Read moreSource§fn property_set_int(&self, property: &str, value: i32) -> bool
fn property_set_int(&self, property: &str, value: i32) -> bool
Takes a boolean
value
and sets it on property
as a
property on self
. If a property already exists by that name,
then the value is set to the new value. If not, the property
is added. If the value is changed or the property was previously
unset then the signal prop-changed
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fn property_set_variant(&self, property: &str, value: &Variant) -> bool
Takes the pair of
property
and value
and places them as a
property on self
. If a property already exists by that name,
then the value is set to the new value. If not, the property
is added. If the value is changed or the property was previously
unset then the signal prop-changed
will be
emitted by this function. Read moreSource§fn set_parent(&self, parent: &impl IsA<Menuitem>) -> bool
fn set_parent(&self, parent: &impl IsA<Menuitem>) -> bool
Sets the parent of
self
to parent
. If self
already
has a parent, then this call will fail. The parent will
be set automatically when using the usual methods to add a
child menuitem, so this function should not normally be
called directly Read moreSource§fn set_root(&self, root: bool)
fn set_root(&self, root: bool)
This function sets the internal value of whether this is a
root node or not. Read more
Source§fn show_to_user(&self, timestamp: u32)
fn show_to_user(&self, timestamp: u32)
Signals that this menu item should be shown to the user. If this is
server side the server will then take it and send it over the
bus. Read more
Source§fn take_children(&self) -> Vec<Menuitem>
fn take_children(&self) -> Vec<Menuitem>
While the name sounds devious that’s exactly what this function
does. It takes the list of children from the
self
and clears the
internal list. The calling function is now in charge of the ref’s
on the children it has taken. A lot of responsibility involved
in taking children. Read moreSource§fn unparent(&self) -> bool
fn unparent(&self) -> bool
Unparents the menu item
self
. If self
doesn’t have a
parent, then this call will fail. The menuitem will
be unparented automatically when using the usual methods
to delete a child menuitem, so this function should not
normally be called directly Read moreSource§fn connect_about_to_show<F>(&self, f: F) -> SignalHandlerId
fn connect_about_to_show<F>(&self, f: F) -> SignalHandlerId
Emitted when the submenu for this item
is about to be shown
Source§fn connect_event<F>(&self, detail: Option<&str>, f: F) -> SignalHandlerId
fn connect_event<F>(&self, detail: Option<&str>, f: F) -> SignalHandlerId
Emitted when an event is passed through. The event is signalled
after handle_event is called. Read more
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fn connect_item_activated<F>(&self, f: F) -> SignalHandlerId
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they are signaled on the client side. Read more
Source§fn connect_property_changed<F>(&self, f: F) -> SignalHandlerId
fn connect_property_changed<F>(&self, f: F) -> SignalHandlerId
Emitted everytime a property on a menuitem is either
updated or added. Read more
Source§fn connect_realized<F>(&self, f: F) -> SignalHandlerId
fn connect_realized<F>(&self, f: F) -> SignalHandlerId
Emitted when the initial request for properties
is complete on the item. If there is a type
handler configured for the “type” parameter
that will be executed before this is signaled.
Source§fn connect_show_to_user<F>(&self, f: F) -> SignalHandlerId
fn connect_show_to_user<F>(&self, f: F) -> SignalHandlerId
Signaled when the application would like the visualization
of this menu item shown to the user. This usually requires
going over the bus to get it done. Read more
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Sets multiple properties of the object at once. Read more
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Retrieve previously set arbitrary data of this object with the given
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. Read moreSource§fn block_signal(&self, handler_id: &SignalHandlerId)
fn block_signal(&self, handler_id: &SignalHandlerId)
Block a given signal handler. Read more
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Unblock a given signal handler.
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Stop emission of the currently emitted signal.
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fn stop_signal_emission_by_name(&self, signal_name: &str)
Stop emission of the currently emitted signal by the (possibly detailed) signal name.
Source§fn connect<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
Connect to the signal
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on this object. Read moreSource§fn connect_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
Connect to the signal
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on this object. Read moreSource§fn connect_local<F>(
&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
fn connect_local<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
Connect to the signal
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on this object. Read moreSource§fn connect_local_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
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Connect to the signal
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&self,
signal_name: &str,
after: bool,
callback: F,
) -> SignalHandlerId
unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F, ) -> SignalHandlerId
Connect to the signal
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on this object. Read moreSource§unsafe fn connect_unsafe_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F,
) -> SignalHandlerId
unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F, ) -> SignalHandlerId
Connect to the signal
signal_id
on this object. Read moreSource§fn connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure, ) -> SignalHandlerId
Connect a closure to the signal
signal_name
on this object. Read moreSource§fn connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure,
) -> SignalHandlerId
fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure, ) -> SignalHandlerId
Connect a closure to the signal
signal_id
on this object. Read moreSource§fn watch_closure(&self, closure: &impl AsRef<Closure>)
fn watch_closure(&self, closure: &impl AsRef<Closure>)
Limits the lifetime of
closure
to the lifetime of the object. When
the object’s reference count drops to zero, the closure will be
invalidated. An invalidated closure will ignore any calls to
invoke_with_values
, or
invoke
when using Rust closures.Source§fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
Emit signal by signal id. Read more
Source§fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
Same as
Self::emit
but takes Value
for the arguments.Source§fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
Emit signal by its name. Read more
Source§fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value], ) -> Option<Value>
Emit signal by its name. Read more
Source§fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
Emit signal by its name with details. Read more
Source§fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value], ) -> Option<Value>
Emit signal by its name with details. Read more
Source§fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue],
) -> Rwhere
R: TryFromClosureReturnValue,
Emit signal by signal id with details. Read more
Source§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value],
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value], ) -> Option<Value>
Emit signal by signal id with details. Read more
Source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
Disconnect a previously connected signal handler.
Source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
Connect to the
notify
signal of the object. Read moreSource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerId
Connect to the
notify
signal of the object. Read moreSource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F,
) -> SignalHandlerId
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F, ) -> SignalHandlerId
Connect to the
notify
signal of the object. Read moreSource§fn notify(&self, property_name: &str)
fn notify(&self, property_name: &str)
Notify that the given property has changed its value. Read more
Source§fn notify_by_pspec(&self, pspec: &ParamSpec)
fn notify_by_pspec(&self, pspec: &ParamSpec)
Notify that the given property has changed its value. Read more
Source§fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>
fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>
Add a callback to be notified when the Object is disposed.
Source§fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>where
F: FnOnce() + 'static,
fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>where
F: FnOnce() + 'static,
Add a callback to be notified when the Object is disposed. Read more
Source§fn bind_property<'a, 'f, 't, O>(
&'a self,
source_property: &'a str,
target: &'a O,
target_property: &'a str,
) -> BindingBuilder<'a, 'f, 't>where
O: ObjectType,
fn bind_property<'a, 'f, 't, O>(
&'a self,
source_property: &'a str,
target: &'a O,
target_property: &'a str,
) -> BindingBuilder<'a, 'f, 't>where
O: ObjectType,
Source§unsafe fn run_dispose(&self)
unsafe fn run_dispose(&self)
Runs the dispose mechanism of the object. Read more
Source§impl<T> PropertyGet for Twhere
T: HasParamSpec,
impl<T> PropertyGet for Twhere
T: HasParamSpec,
Source§impl<T> StaticTypeExt for Twhere
T: StaticType,
impl<T> StaticTypeExt for Twhere
T: StaticType,
Source§fn ensure_type()
fn ensure_type()
Ensures that the type has been registered with the type system.