Struct SoundDriver

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pub struct SoundDriver { /* private fields */ }

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impl SoundDriver

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pub fn new(max_voices: usize) -> SoundDriver

Construct a new instance of the SoundDriver

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pub fn update(&mut self)

Update internal sound logic

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pub fn set_listener(&mut self, position: Vector3, orientation: Quaternion)

Set the listener position & orientation

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pub fn play( &mut self, priority: u8, sample: &Arc<AudioSample>, looping: bool, reverb: bool, volume: f32, pitch: f32, pan: f32, ) -> Weak<RwLock<SoundEmitter>>

Start playing a sound effect and return a handle to it

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pub fn play_3d( &mut self, priority: u8, sample: &Arc<AudioSample>, looping: bool, reverb: bool, volume: f32, pitch: f32, position: Vector3, atten_type: AttenuationType, atten_min_dist: f32, atten_max_dist: f32, atten_rolloff: f32, ) -> Weak<RwLock<SoundEmitter>>

Start playing a 3D sound effect and return a handle to it

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pub fn stop(&mut self, emitter_ref: Weak<RefCell<SoundEmitter>>)

Stop the playing emitter

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