Enum GamepadButton

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#[repr(u16)]
pub enum GamepadButton {
Show 16 variants A = 1, B = 2, X = 4, Y = 8, Up = 16, Down = 32, Left = 64, Right = 128, L1 = 256, L2 = 512, L3 = 1_024, R1 = 2_048, R2 = 4_096, R3 = 8_192, Select = 16_384, Start = 32_768,
}

Variants§

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A = 1

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B = 2

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X = 4

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Y = 8

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Up = 16

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Down = 32

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Left = 64

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Right = 128

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L1 = 256

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L2 = 512

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L3 = 1_024

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R1 = 2_048

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R2 = 4_096

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R3 = 8_192

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Select = 16_384

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Start = 32_768

Methods from Deref<Target = u16>§

1.43.0 · Source

pub const MIN: u16 = 0u16

1.43.0 · Source

pub const MAX: u16 = 65_535u16

1.53.0 · Source

pub const BITS: u32 = 16u32

Trait Implementations§

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impl BitAnd<GamepadButton> for GamepadButtonMask

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type Output = GamepadButtonMask

The resulting type after applying the & operator.
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fn bitand(self, other: GamepadButton) -> Self::Output

Performs the & operation. Read more
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impl BitAnd<GamepadButtonMask> for GamepadButton

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type Output = GamepadButtonMask

The resulting type after applying the & operator.
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fn bitand(self, other: GamepadButtonMask) -> Self::Output

Performs the & operation. Read more
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impl BitAnd for GamepadButton

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type Output = GamepadButtonMask

The resulting type after applying the & operator.
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fn bitand(self, other: GamepadButton) -> Self::Output

Performs the & operation. Read more
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impl BitAndAssign<GamepadButton> for GamepadButtonMask

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fn bitand_assign(&mut self, other: GamepadButton)

Performs the &= operation. Read more
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impl BitOr<GamepadButton> for GamepadButtonMask

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type Output = GamepadButtonMask

The resulting type after applying the | operator.
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fn bitor(self, other: GamepadButton) -> Self::Output

Performs the | operation. Read more
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impl BitOr<GamepadButtonMask> for GamepadButton

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type Output = GamepadButtonMask

The resulting type after applying the | operator.
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fn bitor(self, other: GamepadButtonMask) -> Self::Output

Performs the | operation. Read more
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impl BitOr for GamepadButton

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type Output = GamepadButtonMask

The resulting type after applying the | operator.
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fn bitor(self, other: GamepadButton) -> Self::Output

Performs the | operation. Read more
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impl BitOrAssign<GamepadButton> for GamepadButtonMask

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fn bitor_assign(&mut self, other: GamepadButton)

Performs the |= operation. Read more
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impl BitXor<GamepadButton> for GamepadButtonMask

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type Output = GamepadButtonMask

The resulting type after applying the ^ operator.
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fn bitxor(self, other: GamepadButton) -> Self::Output

Performs the ^ operation. Read more
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impl BitXor<GamepadButtonMask> for GamepadButton

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type Output = GamepadButtonMask

The resulting type after applying the ^ operator.
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fn bitxor(self, other: GamepadButtonMask) -> Self::Output

Performs the ^ operation. Read more
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impl BitXor for GamepadButton

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type Output = GamepadButtonMask

The resulting type after applying the ^ operator.
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fn bitxor(self, other: GamepadButton) -> Self::Output

Performs the ^ operation. Read more
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impl BitXorAssign<GamepadButton> for GamepadButtonMask

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fn bitxor_assign(&mut self, other: GamepadButton)

Performs the ^= operation. Read more
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impl Clone for GamepadButton

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fn clone(&self) -> GamepadButton

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GamepadButton

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Deref for GamepadButton

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fn deref(&self) -> &u16

Deref to the internal type.

Useful for FFI.

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type Target = u16

The resulting type after dereferencing.
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impl From<GamepadButton> for GamepadButtonMask

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fn from(flag: GamepadButton) -> Self

Create a mask from a single flag.

When creating a mask from multiple flags or another mask just use the clone method or the copy semantics.

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impl Hash for GamepadButton

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Not for GamepadButton

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type Output = GamepadButtonMask

The resulting type after applying the ! operator.
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fn not(self) -> Self::Output

Performs the unary ! operation. Read more
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impl Ord for GamepadButton

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fn cmp(&self, other: &GamepadButton) -> Ordering

This method returns an Ordering between self and other. Read more
1.21.0 · Source§

fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl PartialEq for GamepadButton

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fn eq(&self, other: &GamepadButton) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for GamepadButton

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fn partial_cmp(&self, other: &GamepadButton) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl Copy for GamepadButton

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impl Eq for GamepadButton

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impl StructuralPartialEq for GamepadButton

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

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type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.