pub struct Session {
pub title: String,
pub nodes: Vec<Node>,
pub edges: Vec<Edge>,
pub events: Vec<Event>,
}Expand description
Complete replayable debugging session.
Fields§
§title: StringSession title shown in the UI.
nodes: Vec<Node>All discovered graph nodes.
edges: Vec<Edge>All graph edges.
events: Vec<Event>Ordered execution events.
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Session
impl<'de> Deserialize<'de> for Session
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Session
impl RefUnwindSafe for Session
impl Send for Session
impl Sync for Session
impl Unpin for Session
impl UnsafeUnpin for Session
impl UnwindSafe for Session
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more