pub struct DawnRenderPass { /* private fields */ }Methods from Deref<Target = RenderPassEncoder>§
pub fn set_pipeline(&self, pipeline: RenderPipeline)
pub fn set_bind_group( &self, group_index: u32, group: Option<BindGroup>, dynamic_offsets: &[u32], )
pub fn draw( &self, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32, )
pub fn draw_indexed( &self, index_count: u32, instance_count: u32, first_index: u32, base_vertex: i32, first_instance: u32, )
pub fn draw_indirect(&self, indirect_buffer: Buffer, indirect_offset: u64)
pub fn draw_indexed_indirect( &self, indirect_buffer: Buffer, indirect_offset: u64, )
pub fn multi_draw_indirect( &self, indirect_buffer: Buffer, indirect_offset: u64, max_draw_count: u32, draw_count_buffer: Option<Buffer>, draw_count_buffer_offset: u64, )
pub fn multi_draw_indexed_indirect( &self, indirect_buffer: Buffer, indirect_offset: u64, max_draw_count: u32, draw_count_buffer: Option<Buffer>, draw_count_buffer_offset: u64, )
pub fn execute_bundles(&self, bundles: &[RenderBundle])
pub fn insert_debug_marker(&self, marker_label: String)
pub fn pop_debug_group(&self)
pub fn push_debug_group(&self, group_label: String)
pub fn set_stencil_reference(&self, reference: u32)
pub fn set_blend_constant(&self, color: &Color)
pub fn set_viewport( &self, x: f32, y: f32, width: f32, height: f32, min_depth: f32, max_depth: f32, )
pub fn set_scissor_rect(&self, x: u32, y: u32, width: u32, height: u32)
pub fn set_vertex_buffer( &self, slot: u32, buffer: Option<Buffer>, offset: u64, size: u64, )
pub fn set_index_buffer( &self, buffer: Buffer, format: IndexFormat, offset: u64, size: u64, )
pub fn begin_occlusion_query(&self, query_index: u32)
pub fn end_occlusion_query(&self)
pub fn write_timestamp(&self, query_set: QuerySet, query_index: u32)
pub fn pixel_local_storage_barrier(&self)
pub fn end(&self)
pub fn set_label(&self, label: String)
pub fn set_immediates(&self, offset: u32, data: &[c_void])
pub fn set_resource_table(&self, table: Option<ResourceTable>)
Trait Implementations§
Source§impl Debug for DawnRenderPass
impl Debug for DawnRenderPass
Source§impl Deref for DawnRenderPass
impl Deref for DawnRenderPass
Source§impl Drop for DawnRenderPass
impl Drop for DawnRenderPass
Source§impl RenderPassInterface for DawnRenderPass
impl RenderPassInterface for DawnRenderPass
fn set_pipeline(&mut self, pipeline: &DispatchRenderPipeline)
fn set_bind_group( &mut self, index: u32, bind_group: Option<&DispatchBindGroup>, offsets: &[DynamicOffset], )
fn set_index_buffer( &mut self, buffer: &DispatchBuffer, index_format: IndexFormat, offset: BufferAddress, size: Option<BufferSize>, )
fn set_vertex_buffer( &mut self, slot: u32, buffer: &DispatchBuffer, offset: BufferAddress, size: Option<BufferSize>, )
fn set_immediates(&mut self, offset: u32, data: &[u8])
fn set_blend_constant(&mut self, color: Color)
fn set_scissor_rect(&mut self, x: u32, y: u32, width: u32, height: u32)
fn set_viewport( &mut self, x: f32, y: f32, width: f32, height: f32, min_depth: f32, max_depth: f32, )
fn set_stencil_reference(&mut self, reference: u32)
fn draw(&mut self, vertices: Range<u32>, instances: Range<u32>)
fn draw_indexed( &mut self, indices: Range<u32>, base_vertex: i32, instances: Range<u32>, )
fn draw_mesh_tasks( &mut self, _group_count_x: u32, _group_count_y: u32, _group_count_z: u32, )
fn draw_indirect( &mut self, indirect_buffer: &DispatchBuffer, indirect_offset: BufferAddress, )
fn draw_indexed_indirect( &mut self, indirect_buffer: &DispatchBuffer, indirect_offset: BufferAddress, )
fn draw_mesh_tasks_indirect( &mut self, _indirect_buffer: &DispatchBuffer, _indirect_offset: BufferAddress, )
fn multi_draw_indirect( &mut self, indirect_buffer: &DispatchBuffer, indirect_offset: BufferAddress, count: u32, )
fn multi_draw_indexed_indirect( &mut self, indirect_buffer: &DispatchBuffer, indirect_offset: BufferAddress, count: u32, )
fn multi_draw_indirect_count( &mut self, _indirect_buffer: &DispatchBuffer, _indirect_offset: BufferAddress, _count_buffer: &DispatchBuffer, _count_buffer_offset: BufferAddress, _max_count: u32, )
fn multi_draw_mesh_tasks_indirect( &mut self, _indirect_buffer: &DispatchBuffer, _indirect_offset: BufferAddress, _count: u32, )
fn multi_draw_indexed_indirect_count( &mut self, _indirect_buffer: &DispatchBuffer, _indirect_offset: BufferAddress, _count_buffer: &DispatchBuffer, _count_buffer_offset: BufferAddress, _max_count: u32, )
fn multi_draw_mesh_tasks_indirect_count( &mut self, _indirect_buffer: &DispatchBuffer, _indirect_offset: BufferAddress, _count_buffer: &DispatchBuffer, _count_buffer_offset: BufferAddress, _max_count: u32, )
fn insert_debug_marker(&mut self, label: &str)
fn push_debug_group(&mut self, group_label: &str)
fn pop_debug_group(&mut self)
fn write_timestamp(&mut self, query_set: &DispatchQuerySet, query_index: u32)
fn begin_occlusion_query(&mut self, query_index: u32)
fn end_occlusion_query(&mut self)
fn begin_pipeline_statistics_query( &mut self, _query_set: &DispatchQuerySet, _query_index: u32, )
fn end_pipeline_statistics_query(&mut self)
fn execute_bundles( &mut self, render_bundles: &mut dyn Iterator<Item = &DispatchRenderBundle>, )
fn end(&mut self)
Auto Trait Implementations§
impl Freeze for DawnRenderPass
impl RefUnwindSafe for DawnRenderPass
impl Send for DawnRenderPass
impl Sync for DawnRenderPass
impl Unpin for DawnRenderPass
impl UnsafeUnpin for DawnRenderPass
impl UnwindSafe for DawnRenderPass
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more