#[repr(C)]pub struct WGPUAdapterPropertiesD3D {
pub chain: WGPUChainedStruct,
pub shaderModel: u32,
}Fields§
§chain: WGPUChainedStruct§shaderModel: u32Trait Implementations§
Source§impl Clone for WGPUAdapterPropertiesD3D
impl Clone for WGPUAdapterPropertiesD3D
Source§fn clone(&self) -> WGPUAdapterPropertiesD3D
fn clone(&self) -> WGPUAdapterPropertiesD3D
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for WGPUAdapterPropertiesD3D
impl Debug for WGPUAdapterPropertiesD3D
impl Copy for WGPUAdapterPropertiesD3D
Auto Trait Implementations§
impl Freeze for WGPUAdapterPropertiesD3D
impl RefUnwindSafe for WGPUAdapterPropertiesD3D
impl !Send for WGPUAdapterPropertiesD3D
impl !Sync for WGPUAdapterPropertiesD3D
impl Unpin for WGPUAdapterPropertiesD3D
impl UnwindSafe for WGPUAdapterPropertiesD3D
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more