pub struct SharedTextureMemoryD3D11BeginState {
pub requires_end_access_fence: Option<bool>,
}Fields§
§requires_end_access_fence: Option<bool>Implementations§
Trait Implementations§
Source§fn from(ext: SharedTextureMemoryD3D11BeginState) -> Self
fn from(ext: SharedTextureMemoryD3D11BeginState) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more