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Limits

Struct Limits 

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pub struct Limits {
Show 32 fields pub max_texture_dimension_1d: Option<u32>, pub max_texture_dimension_2d: Option<u32>, pub max_texture_dimension_3d: Option<u32>, pub max_texture_array_layers: Option<u32>, pub max_bind_groups: Option<u32>, pub max_bind_groups_plus_vertex_buffers: Option<u32>, pub max_bindings_per_bind_group: Option<u32>, pub max_dynamic_uniform_buffers_per_pipeline_layout: Option<u32>, pub max_dynamic_storage_buffers_per_pipeline_layout: Option<u32>, pub max_sampled_textures_per_shader_stage: Option<u32>, pub max_samplers_per_shader_stage: Option<u32>, pub max_storage_buffers_per_shader_stage: Option<u32>, pub max_storage_textures_per_shader_stage: Option<u32>, pub max_uniform_buffers_per_shader_stage: Option<u32>, pub max_uniform_buffer_binding_size: Option<u64>, pub max_storage_buffer_binding_size: Option<u64>, pub min_uniform_buffer_offset_alignment: Option<u32>, pub min_storage_buffer_offset_alignment: Option<u32>, pub max_vertex_buffers: Option<u32>, pub max_buffer_size: Option<u64>, pub max_vertex_attributes: Option<u32>, pub max_vertex_buffer_array_stride: Option<u32>, pub max_inter_stage_shader_variables: Option<u32>, pub max_color_attachments: Option<u32>, pub max_color_attachment_bytes_per_sample: Option<u32>, pub max_compute_workgroup_storage_size: Option<u32>, pub max_compute_invocations_per_workgroup: Option<u32>, pub max_compute_workgroup_size_x: Option<u32>, pub max_compute_workgroup_size_y: Option<u32>, pub max_compute_workgroup_size_z: Option<u32>, pub max_compute_workgroups_per_dimension: Option<u32>, pub max_immediate_size: Option<u32>, /* private fields */
}

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§max_texture_dimension_1d: Option<u32>§max_texture_dimension_2d: Option<u32>§max_texture_dimension_3d: Option<u32>§max_texture_array_layers: Option<u32>§max_bind_groups: Option<u32>§max_bind_groups_plus_vertex_buffers: Option<u32>§max_bindings_per_bind_group: Option<u32>§max_dynamic_uniform_buffers_per_pipeline_layout: Option<u32>§max_dynamic_storage_buffers_per_pipeline_layout: Option<u32>§max_sampled_textures_per_shader_stage: Option<u32>§max_samplers_per_shader_stage: Option<u32>§max_storage_buffers_per_shader_stage: Option<u32>§max_storage_textures_per_shader_stage: Option<u32>§max_uniform_buffers_per_shader_stage: Option<u32>§max_uniform_buffer_binding_size: Option<u64>§max_storage_buffer_binding_size: Option<u64>§min_uniform_buffer_offset_alignment: Option<u32>§min_storage_buffer_offset_alignment: Option<u32>§max_vertex_buffers: Option<u32>§max_buffer_size: Option<u64>§max_vertex_attributes: Option<u32>§max_vertex_buffer_array_stride: Option<u32>§max_inter_stage_shader_variables: Option<u32>§max_color_attachments: Option<u32>§max_color_attachment_bytes_per_sample: Option<u32>§max_compute_workgroup_storage_size: Option<u32>§max_compute_invocations_per_workgroup: Option<u32>§max_compute_workgroup_size_x: Option<u32>§max_compute_workgroup_size_y: Option<u32>§max_compute_workgroup_size_z: Option<u32>§max_compute_workgroups_per_dimension: Option<u32>§max_immediate_size: Option<u32>

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impl Limits

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pub fn new() -> Self

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pub fn with_extension(self, extension: LimitsExtension) -> Self

Trait Implementations§

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impl Default for Limits

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fn default() -> Self

Returns the “default value” for a type. Read more

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where T: 'static + ?Sized,

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type Error = <U as TryFrom<T>>::Error

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