pub struct SearchState {
pub root: Option<PathBuf>,
pub epoch: u64,
pub results: Vec<Arc<[Entry]>>,
pub indexed: usize,
pub matches: Option<Matches>,
pub scoring: bool,
pub scanned: usize,
pub running: bool,
pub done: bool,
pub limited: Option<String>,
}Expand description
One recursive walk below the working directory. Kept apart from sections,
which rebuild often: re-walking each time would cost per keystroke.
Fields§
§root: Option<PathBuf>Where the walk started. None means no search has been asked for yet.
epoch: u64Which walk this is, so an earlier walk’s scoring is never taken for this one’s.
results: Vec<Arc<[Entry]>>Every data file found so far, unfiltered, in arrival batches; shared with the scoring worker without copying.
indexed: usizeHow many files results holds.
matches: Option<Matches>The last scored matches, possibly for an older filter or fewer files while a scoring is out.
scoring: boolA scoring is out on a worker.
scanned: usizeDirectory entries examined, for the progress note.
running: boolA walk is out. Results may still be arriving.
done: boolThe walk has finished, successfully or against a limit.
limited: Option<String>Why the walk stopped short, when it did.
Implementations§
Source§impl SearchState
impl SearchState
Sourcepub fn set_results(&mut self, results: Vec<Entry>)
pub fn set_results(&mut self, results: Vec<Entry>)
Set the files found, all at once: what a walk would have handed over in batches.
Trait Implementations§
Source§impl Clone for SearchState
impl Clone for SearchState
Source§impl Debug for SearchState
impl Debug for SearchState
Auto Trait Implementations§
impl Freeze for SearchState
impl RefUnwindSafe for SearchState
impl Send for SearchState
impl Sync for SearchState
impl Unpin for SearchState
impl UnsafeUnpin for SearchState
impl UnwindSafe for SearchState
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