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SortModal

Struct SortModal 

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pub struct SortModal {
    pub filter_input: TextInput,
    pub columns: Vec<SortColumn>,
    pub table_state: TableState,
    pub has_unapplied_changes: bool,
    pub history_limit: usize,
    pub status: Option<String>,
    pub applied_order: Vec<String>,
    pub applied_locked: usize,
    pub page_rows: usize,
    /* private fields */
}

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§filter_input: TextInput§columns: Vec<SortColumn>§table_state: TableState§has_unapplied_changes: bool§history_limit: usize§status: Option<String>

Why the last key did nothing, for the sidebar’s status line; the next key clears it.

§applied_order: Vec<String>

The column order last applied, hidden columns included. The table keeps only the visible order, so this is where a hidden column is listed, and returns to, when the sidebar reopens.

§applied_locked: usize

How many leading columns of applied_order were frozen, hidden ones included: the table’s count leaves out a hidden column that ended the span.

§page_rows: usize

Rows the Columns list showed when last drawn: what PgUp and PgDn move.

Implementations§

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impl SortModal

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pub fn filtered_columns(&self) -> Vec<(usize, &SortColumn)>

The columns the find text matches, in display order. Asked several times a key, so recomputed only when a fingerprint of the find text, names and order changes.

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pub fn get_column_order(&self) -> Vec<String>

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pub fn get_locked_columns_count(&self) -> usize

How many visible columns the table freezes: those at or before the last locked column in the order. A hidden column inside that span keeps its place but is not counted, since the table never draws it.

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pub fn get_locked_span(&self) -> usize

How many leading columns of the full order are frozen, hidden ones included.

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pub fn get_full_column_order(&self) -> Vec<String>

Every column of the order: all columns, hidden included, sorted by place.

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pub fn get_sorted_columns(&self) -> Vec<String>

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pub fn sorted_columns_and_directions(&self) -> (Vec<String>, Vec<bool>)

The staged sort: column names in sort order, and per column whether it runs descending.

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pub fn cycle_sort(&mut self)

Space on a column: none → ascending → descending → none. Joining the sort appends the column at the end; leaving it renumbers the rest.

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pub fn cycle_sort_back(&mut self)

← on a column: the cycle of Space backwards, none → descending → ascending → none.

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pub fn sort_entries(&self) -> Vec<usize>

The sort, as indices into columns, first key first.

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pub fn flip_sort(&mut self, entry: usize)

Flip the direction of the sort’s entryth key.

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pub fn remove_sort_entry(&mut self, entry: usize)

Drop the sort’s entryth key; the keys after it move up.

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pub fn move_sort_entry(&mut self, entry: usize, earlier: bool) -> usize

Move the sort’s entryth key one place earlier or later. Returns where it is now.

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pub fn add_sort(&mut self, name: &str) -> Option<usize>

Add the column named name as the sort’s last key, ascending. Returns its place in the sort; None when no column has that name. A column already sorted keeps its place.

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pub fn remove_sort(&mut self)

Del on a column: drop it from the sort outright, wherever in the cycle it stands, and renumber the columns after it.

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pub fn move_column_display_up(&mut self)

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pub fn move_column_display_down(&mut self)

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pub fn toggle_lock_at_column(&mut self)

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pub fn move_selection_up(&mut self)

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pub fn move_selection_down(&mut self)

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pub fn clear_selection(&mut self)

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pub fn change_width( &mut self, change: impl FnOnce(WidthChoice, Option<u16>) -> WidthChoice, )

Change how the width of the column under the cursor is chosen, from what is staged: < and > step it, f fits it to the rows on screen, w returns it to automatic.

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pub fn width_choices(&self) -> Vec<(String, WidthChoice)>

Every column’s width choice, as staged, for the table to apply.

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pub fn toggle_visibility(&mut self)

Hide or show the column under the cursor. Visibility only: the column keeps its place in the order and its lock, so showing it puts it back where it was.

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pub fn jump_selection_to_order(&mut self, new_order: usize)

Trait Implementations§

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impl Default for SortModal

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fn default() -> Self

Returns the “default value” for a type. Read more

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Change the foreground color to red
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Change the background color to red
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Change the foreground color to green
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Change the foreground color to yellow
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Change the background color to yellow
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Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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Change the background color to cyan
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Change the foreground color to white
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Change the foreground color to the terminal default
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Change the background color to the terminal default
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Change the foreground color to bright black
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Change the background color to bright black
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Change the foreground color to bright red
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Change the background color to bright red
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Change the foreground color to bright green
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Change the background color to bright green
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Change the foreground color to bright yellow
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Change the foreground color to bright magenta
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Change the background color to bright magenta
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Change the foreground color to bright purple
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Change the background color to bright purple
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Change the foreground color to bright cyan
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Change the background color to bright cyan
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Change the foreground color to bright white
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Change the background color to bright white
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Make the text bold
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Make the text dim
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Make the text italicized
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Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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Cross out the text
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where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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Set the background color to a specific RGB value.
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