pub struct EventPump {
pub app: App,
/* private fields */
}Expand description
Owns the app, its channel and the keys held while it was busy.
Fields§
§app: AppImplementations§
Source§impl EventPump
impl EventPump
pub fn new(app: App, tx: Sender<AppEvent>, rx: Receiver<AppEvent>) -> Self
Sourcepub fn handle_first(&mut self, events: impl IntoIterator<Item = AppEvent>)
pub fn handle_first(&mut self, events: impl IntoIterator<Item = AppEvent>)
Handle events before the channel: they arrived first, or are the startup open
those keys were typed at. Keys among them are offered after the other events,
ahead of the channel.
pub fn send(&self, event: AppEvent) -> Result<()>
Sourcepub fn held_keys(&self) -> impl Iterator<Item = &KeyEvent>
pub fn held_keys(&self) -> impl Iterator<Item = &KeyEvent>
The keys waiting for the app to go idle, oldest first.
Sourcepub fn terminal_key(&mut self, key: KeyEvent) -> Result<bool>
pub fn terminal_key(&mut self, key: KeyEvent) -> Result<bool>
A key from the terminal, classified by classify: handled now, held behind
earlier keys, held as another key, or dropped. Returns whether the app changed.
Sourcepub fn terminal_mouse(&mut self, mouse: MouseEvent) -> Result<bool>
pub fn terminal_mouse(&mut self, mouse: MouseEvent) -> Result<bool>
A mouse event, meaning what it lands on in the last frame (App::pointer).
Never held: aimed at the screen now, it would land elsewhere later. Each acts
where the key it stands for would act at once, and is dropped where that key
would wait: the wheel as arrows, a click as ↓, a chip or menu line or tool as
its key, a dragged width as >, a dropped header as L. Returns whether the app
changed.
Sourcepub fn replay_one(&mut self) -> Result<bool>
pub fn replay_one(&mut self) -> Result<bool>
Replay the oldest held key if the app is idle. Returns whether one was replayed.
Sourcepub fn wait_and_drain(&mut self, timeout: Duration) -> Result<Drained>
pub fn wait_and_drain(&mut self, timeout: Duration) -> Result<Drained>
Wait up to timeout for the next event, then handle it and everything behind
it. The run loop’s only wait. Duration::MAX waits indefinitely.
Sourcepub fn run(&mut self, draw: impl FnMut(&mut App) -> Result<()>) -> Result<Ended>
pub fn run(&mut self, draw: impl FnMut(&mut App) -> Result<()>) -> Result<Ended>
The run loop: draw the first frame, then replay one held key, handle what has arrived, sleep until something arrives or a deadline passes, and redraw, until exit. Everything comes through one channel, so nothing waits out a poll interval; a queued continuation runs right after the frame showing its phase.
Auto Trait Implementations§
impl !Freeze for EventPump
impl !RefUnwindSafe for EventPump
impl !Send for EventPump
impl !Sync for EventPump
impl !UnwindSafe for EventPump
impl Unpin for EventPump
impl UnsafeUnpin for EventPump
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