pub struct BehavioralEffects {
pub vendor: BehavioralState,
pub customer: BehavioralState,
pub employee: BehavioralState,
pub collective: CollectiveState,
}Expand description
Combined behavioral effects.
Fields§
§vendor: BehavioralStateVendor behavioral state.
customer: BehavioralStateCustomer behavioral state.
employee: BehavioralStateEmployee behavioral state.
collective: CollectiveStateCollective behavioral state.
Implementations§
Trait Implementations§
Source§impl Clone for BehavioralEffects
impl Clone for BehavioralEffects
Source§fn clone(&self) -> BehavioralEffects
fn clone(&self) -> BehavioralEffects
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for BehavioralEffects
impl Debug for BehavioralEffects
Source§impl Default for BehavioralEffects
impl Default for BehavioralEffects
Source§fn default() -> BehavioralEffects
fn default() -> BehavioralEffects
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for BehavioralEffects
impl RefUnwindSafe for BehavioralEffects
impl Send for BehavioralEffects
impl Sync for BehavioralEffects
impl Unpin for BehavioralEffects
impl UnwindSafe for BehavioralEffects
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more