pub struct ExecuteScript {
pub id: Option<String>,
pub retry: Duration,
pub script: String,
pub auto_remove: bool,
pub attributes: Vec<String>,
}
Expand description
ExecuteScript
executes JavaScript in the browser
See the Datastar documentation.
§Examples
use datastar::prelude::{Sse, ExecuteScript};
use async_stream::stream;
Sse(stream! {
yield ExecuteScript::new("console.log('Hello, world!')")
.auto_remove(false)
.attributes(["type text/javascript"]);
});
Fields§
§id: Option<String>
id
can be used by the backend to replay events.
This is part of the SSE spec and is used to tell the browser how to handle the event.
For more details see https://developer.mozilla.org/en-US/docs/Web/API/Server-sent_events/Using_server-sent_events#id
retry: Duration
retry
is part of the SSE spec and is used to tell the browser how long to wait before reconnecting if the connection is lost.
For more details see https://developer.mozilla.org/en-US/docs/Web/API/Server-sent_events/Using_server-sent_events#retry
script: String
script
is a string that represents the JavaScript to be executed by the browser.
auto_remove: bool
Whether to remove the script after execution, if not provided the Datastar client side will default to true
.
attributes: Vec<String>
A list of attributes to add to the script element, if not provided the Datastar client side will default to type module
.
Each item in the array must be a string in the format key value
.
Implementations§
Source§impl ExecuteScript
impl ExecuteScript
Sourcepub fn new(script: impl Into<String>) -> Self
pub fn new(script: impl Into<String>) -> Self
Creates a new ExecuteScript
event with the given script.
Sourcepub fn id(self, id: impl Into<String>) -> Self
pub fn id(self, id: impl Into<String>) -> Self
Sets the id
of the ExecuteScript
event.
Sourcepub fn retry(self, retry: Duration) -> Self
pub fn retry(self, retry: Duration) -> Self
Sets the retry
of the ExecuteScript
event.
Sourcepub fn auto_remove(self, auto_remove: bool) -> Self
pub fn auto_remove(self, auto_remove: bool) -> Self
Sets the script
of the ExecuteScript
event.
Sourcepub fn attributes(
self,
attributes: impl IntoIterator<Item = impl Into<String>>,
) -> Self
pub fn attributes( self, attributes: impl IntoIterator<Item = impl Into<String>>, ) -> Self
Sets the attribute
of the ExecuteScript
event.
Sourcepub fn into_event(self) -> DatastarEvent
pub fn into_event(self) -> DatastarEvent
Converts this ExecuteScript
into a DatastarEvent
.
Trait Implementations§
Source§impl Clone for ExecuteScript
impl Clone for ExecuteScript
Source§fn clone(&self) -> ExecuteScript
fn clone(&self) -> ExecuteScript
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for ExecuteScript
impl Debug for ExecuteScript
Source§impl From<ExecuteScript> for DatastarEvent
impl From<ExecuteScript> for DatastarEvent
Source§fn from(val: ExecuteScript) -> Self
fn from(val: ExecuteScript) -> Self
Source§impl Hash for ExecuteScript
impl Hash for ExecuteScript
Source§impl PartialEq for ExecuteScript
impl PartialEq for ExecuteScript
impl Eq for ExecuteScript
impl StructuralPartialEq for ExecuteScript
Auto Trait Implementations§
impl Freeze for ExecuteScript
impl RefUnwindSafe for ExecuteScript
impl Send for ExecuteScript
impl Sync for ExecuteScript
impl Unpin for ExecuteScript
impl UnwindSafe for ExecuteScript
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key
and return true
if they are equal.Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoCollection<T> for T
impl<T> IntoCollection<T> for T
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the foreground set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red()
and
green()
, which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg()
:
use yansi::{Paint, Color};
painted.fg(Color::White);
Set foreground color to white using white()
.
use yansi::Paint;
painted.white();
Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self
with the background set to
value
.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red()
and
on_green()
, which have the same functionality but
are pithier.
§Example
Set background color to red using fg()
:
use yansi::{Paint, Color};
painted.bg(Color::Red);
Set background color to red using on_red()
.
use yansi::Paint;
painted.on_red();
Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute
value
.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold()
and
underline()
, which have the same functionality
but are pithier.
§Example
Make text bold using attr()
:
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);
Make text bold using using bold()
.
use yansi::Paint;
painted.bold();
Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi
Quirk
value
.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask()
and
wrap()
, which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk()
:
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);
Enable wrapping using wrap()
.
use yansi::Paint;
painted.wrap();
Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);