pub trait WriteEnrichmentStrategy: Send + Sync {
// Required method
fn persist<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
tree: &'life1 RepositoryTree,
items: &'life2 mut [Row],
mode: WriteMode,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait;
// Provided methods
fn use_transaction(&self) -> bool { ... }
fn persist_bulk<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
tree: &'life1 RepositoryTree,
items: &'life2 mut [Row],
mode: WriteMode,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait { ... }
fn resolve_lookups<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
_tree: &'life1 RepositoryTree,
_items: &'life2 mut [Row],
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait { ... }
}Required Methods§
fn persist<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
tree: &'life1 RepositoryTree,
items: &'life2 mut [Row],
mode: WriteMode,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Provided Methods§
fn use_transaction(&self) -> bool
fn persist_bulk<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
tree: &'life1 RepositoryTree,
items: &'life2 mut [Row],
mode: WriteMode,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn resolve_lookups<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
_tree: &'life1 RepositoryTree,
_items: &'life2 mut [Row],
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".