TeamUpdateAttributes

Struct TeamUpdateAttributes 

Source
#[non_exhaustive]
pub struct TeamUpdateAttributes { pub avatar: Option<Option<String>>, pub banner: Option<Option<i64>>, pub description: Option<String>, pub handle: String, pub hidden_modules: Option<Vec<String>>, pub name: String, pub visible_modules: Option<Vec<String>>, pub additional_properties: BTreeMap<String, Value>, /* private fields */ }
Expand description

Team update attributes

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§avatar: Option<Option<String>>

Unicode representation of the avatar for the team, limited to a single grapheme

§banner: Option<Option<i64>>

Banner selection for the team

§description: Option<String>

Free-form markdown description/content for the team’s homepage

§handle: String

The team’s identifier

§hidden_modules: Option<Vec<String>>

Collection of hidden modules for the team

§name: String

The name of the team

§visible_modules: Option<Vec<String>>

Collection of visible modules for the team

§additional_properties: BTreeMap<String, Value>

Implementations§

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impl TeamUpdateAttributes

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pub fn new(handle: String, name: String) -> TeamUpdateAttributes

Examples found in repository?
examples/v2_teams_UpdateTeam.rs (lines 15-18)
10async fn main() {
11    // there is a valid "dd_team" in the system
12    let dd_team_data_attributes_handle = std::env::var("DD_TEAM_DATA_ATTRIBUTES_HANDLE").unwrap();
13    let dd_team_data_id = std::env::var("DD_TEAM_DATA_ID").unwrap();
14    let body = TeamUpdateRequest::new(TeamUpdate::new(
15        TeamUpdateAttributes::new(
16            dd_team_data_attributes_handle.clone(),
17            "Example Team updated".to_string(),
18        )
19        .avatar(Some("🥑".to_string()))
20        .banner(Some(7))
21        .hidden_modules(vec!["m3".to_string()])
22        .visible_modules(vec!["m1".to_string(), "m2".to_string()]),
23        TeamType::TEAM,
24    ));
25    let configuration = datadog::Configuration::new();
26    let api = TeamsAPI::with_config(configuration);
27    let resp = api.update_team(dd_team_data_id.clone(), body).await;
28    if let Ok(value) = resp {
29        println!("{:#?}", value);
30    } else {
31        println!("{:#?}", resp.unwrap_err());
32    }
33}
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pub fn avatar(self, value: Option<String>) -> Self

Examples found in repository?
examples/v2_teams_UpdateTeam.rs (line 19)
10async fn main() {
11    // there is a valid "dd_team" in the system
12    let dd_team_data_attributes_handle = std::env::var("DD_TEAM_DATA_ATTRIBUTES_HANDLE").unwrap();
13    let dd_team_data_id = std::env::var("DD_TEAM_DATA_ID").unwrap();
14    let body = TeamUpdateRequest::new(TeamUpdate::new(
15        TeamUpdateAttributes::new(
16            dd_team_data_attributes_handle.clone(),
17            "Example Team updated".to_string(),
18        )
19        .avatar(Some("🥑".to_string()))
20        .banner(Some(7))
21        .hidden_modules(vec!["m3".to_string()])
22        .visible_modules(vec!["m1".to_string(), "m2".to_string()]),
23        TeamType::TEAM,
24    ));
25    let configuration = datadog::Configuration::new();
26    let api = TeamsAPI::with_config(configuration);
27    let resp = api.update_team(dd_team_data_id.clone(), body).await;
28    if let Ok(value) = resp {
29        println!("{:#?}", value);
30    } else {
31        println!("{:#?}", resp.unwrap_err());
32    }
33}
Source

pub fn banner(self, value: Option<i64>) -> Self

Examples found in repository?
examples/v2_teams_UpdateTeam.rs (line 20)
10async fn main() {
11    // there is a valid "dd_team" in the system
12    let dd_team_data_attributes_handle = std::env::var("DD_TEAM_DATA_ATTRIBUTES_HANDLE").unwrap();
13    let dd_team_data_id = std::env::var("DD_TEAM_DATA_ID").unwrap();
14    let body = TeamUpdateRequest::new(TeamUpdate::new(
15        TeamUpdateAttributes::new(
16            dd_team_data_attributes_handle.clone(),
17            "Example Team updated".to_string(),
18        )
19        .avatar(Some("🥑".to_string()))
20        .banner(Some(7))
21        .hidden_modules(vec!["m3".to_string()])
22        .visible_modules(vec!["m1".to_string(), "m2".to_string()]),
23        TeamType::TEAM,
24    ));
25    let configuration = datadog::Configuration::new();
26    let api = TeamsAPI::with_config(configuration);
27    let resp = api.update_team(dd_team_data_id.clone(), body).await;
28    if let Ok(value) = resp {
29        println!("{:#?}", value);
30    } else {
31        println!("{:#?}", resp.unwrap_err());
32    }
33}
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pub fn description(self, value: String) -> Self

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pub fn hidden_modules(self, value: Vec<String>) -> Self

Examples found in repository?
examples/v2_teams_UpdateTeam.rs (line 21)
10async fn main() {
11    // there is a valid "dd_team" in the system
12    let dd_team_data_attributes_handle = std::env::var("DD_TEAM_DATA_ATTRIBUTES_HANDLE").unwrap();
13    let dd_team_data_id = std::env::var("DD_TEAM_DATA_ID").unwrap();
14    let body = TeamUpdateRequest::new(TeamUpdate::new(
15        TeamUpdateAttributes::new(
16            dd_team_data_attributes_handle.clone(),
17            "Example Team updated".to_string(),
18        )
19        .avatar(Some("🥑".to_string()))
20        .banner(Some(7))
21        .hidden_modules(vec!["m3".to_string()])
22        .visible_modules(vec!["m1".to_string(), "m2".to_string()]),
23        TeamType::TEAM,
24    ));
25    let configuration = datadog::Configuration::new();
26    let api = TeamsAPI::with_config(configuration);
27    let resp = api.update_team(dd_team_data_id.clone(), body).await;
28    if let Ok(value) = resp {
29        println!("{:#?}", value);
30    } else {
31        println!("{:#?}", resp.unwrap_err());
32    }
33}
Source

pub fn visible_modules(self, value: Vec<String>) -> Self

Examples found in repository?
examples/v2_teams_UpdateTeam.rs (line 22)
10async fn main() {
11    // there is a valid "dd_team" in the system
12    let dd_team_data_attributes_handle = std::env::var("DD_TEAM_DATA_ATTRIBUTES_HANDLE").unwrap();
13    let dd_team_data_id = std::env::var("DD_TEAM_DATA_ID").unwrap();
14    let body = TeamUpdateRequest::new(TeamUpdate::new(
15        TeamUpdateAttributes::new(
16            dd_team_data_attributes_handle.clone(),
17            "Example Team updated".to_string(),
18        )
19        .avatar(Some("🥑".to_string()))
20        .banner(Some(7))
21        .hidden_modules(vec!["m3".to_string()])
22        .visible_modules(vec!["m1".to_string(), "m2".to_string()]),
23        TeamType::TEAM,
24    ));
25    let configuration = datadog::Configuration::new();
26    let api = TeamsAPI::with_config(configuration);
27    let resp = api.update_team(dd_team_data_id.clone(), body).await;
28    if let Ok(value) = resp {
29        println!("{:#?}", value);
30    } else {
31        println!("{:#?}", resp.unwrap_err());
32    }
33}
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pub fn additional_properties(self, value: BTreeMap<String, Value>) -> Self

Trait Implementations§

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impl Clone for TeamUpdateAttributes

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fn clone(&self) -> TeamUpdateAttributes

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TeamUpdateAttributes

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for TeamUpdateAttributes

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fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for TeamUpdateAttributes

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fn eq(&self, other: &TeamUpdateAttributes) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for TeamUpdateAttributes

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for TeamUpdateAttributes

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