Enum darklua_core::process::LuaValue [−][src]
Represents an evaluated Expression result.
Variants
Number(f64)String(String)Implementations
impl LuaValue[src]
impl LuaValue[src]pub fn is_truthy(&self) -> Option<bool>[src]
As defined in Lua, all values are considered true, except for false and nil. An option is returned as the LuaValue may be unknown, so it would return none.
// the values considered false assert!(!LuaValue::False.is_truthy().unwrap()); assert!(!LuaValue::Nil.is_truthy().unwrap()); // all the others are true assert!(LuaValue::True.is_truthy().unwrap()); assert!(LuaValue::Table.is_truthy().unwrap()); assert!(LuaValue::Number(0.0).is_truthy().unwrap()); assert!(LuaValue::String("hello".to_owned()).is_truthy().unwrap()); // unknown case assert!(LuaValue::Unknown.is_truthy().is_none());
pub fn map_if_truthy<F>(self, map: F) -> Self where
F: Fn(Self) -> Self, [src]
F: Fn(Self) -> Self,
If the value is unknown, this will also return unknown value. In the other case, if the
value is considered truthy (see is_truthy function), it will call the given function to
get the mapped value.
pub fn map_if_truthy_else<F, G>(self, map: F, default: G) -> Self where
F: Fn(Self) -> Self,
G: Fn() -> Self, [src]
F: Fn(Self) -> Self,
G: Fn() -> Self,
Like the map_if_truthy method, except that instead of returning the same value when the
it is falsy, it calls the default callback to obtain another value.
pub fn to_expression(self) -> Option<Expression>[src]
Attempt to convert the Lua value into an expression node.
pub fn number_coercion(self) -> Self[src]
Attempt to convert the Lua value into a number value. This will convert strings when possible and return the same value otherwise.
Trait Implementations
impl StructuralPartialEq for LuaValue[src]
impl StructuralPartialEq for LuaValue[src]Auto Trait Implementations
impl RefUnwindSafe for LuaValue
impl RefUnwindSafe for LuaValueimpl UnwindSafe for LuaValue
impl UnwindSafe for LuaValue