#[non_exhaustive]pub struct Compression {
pub algos: IndexMap<CompressionAlgo, CompressionLevel>,
pub content_types: Vec<Mime>,
pub min_length: usize,
pub force_priority: bool,
}Expand description
Compression
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.algos: IndexMap<CompressionAlgo, CompressionLevel>Compression algorithms to use.
content_types: Vec<Mime>Content types to compress.
min_length: usizeSets minimum compression size, if body is less than this value, no compression.
force_priority: boolIgnore request algorithms order in Accept-Encoding header and always server’s config.
Implementations§
Source§impl Compression
impl Compression
Sourcepub fn new() -> Compression
pub fn new() -> Compression
Create a new Compression.
Sourcepub fn disable_all(self) -> Compression
pub fn disable_all(self) -> Compression
Remove all compression algorithms.
Sourcepub fn enable_gzip(self, level: CompressionLevel) -> Compression
pub fn enable_gzip(self, level: CompressionLevel) -> Compression
Sets Compression with algos.
Sourcepub fn disable_gzip(self) -> Compression
pub fn disable_gzip(self) -> Compression
Disable gzip compression.
Sourcepub fn enable_zstd(self, level: CompressionLevel) -> Compression
pub fn enable_zstd(self, level: CompressionLevel) -> Compression
Enable zstd compression.
Sourcepub fn disable_zstd(self) -> Compression
pub fn disable_zstd(self) -> Compression
Disable zstd compression.
Sourcepub fn enable_brotli(self, level: CompressionLevel) -> Compression
pub fn enable_brotli(self, level: CompressionLevel) -> Compression
Enable brotli compression.
Sourcepub fn disable_brotli(self) -> Compression
pub fn disable_brotli(self) -> Compression
Disable brotli compression.
Sourcepub fn enable_deflate(self, level: CompressionLevel) -> Compression
pub fn enable_deflate(self, level: CompressionLevel) -> Compression
Enable deflate compression.
Sourcepub fn disable_deflate(self) -> Compression
pub fn disable_deflate(self) -> Compression
Disable deflate compression.
Sourcepub fn min_length(self, size: usize) -> Compression
pub fn min_length(self, size: usize) -> Compression
Sets minimum compression size, if body is less than this value, no compression default is 1kb
Sourcepub fn force_priority(self, force_priority: bool) -> Compression
pub fn force_priority(self, force_priority: bool) -> Compression
Sets Compression with force_priority.
Sourcepub fn content_types(self, content_types: &[Mime]) -> Compression
pub fn content_types(self, content_types: &[Mime]) -> Compression
Sets Compression with content types list.
Trait Implementations§
Source§impl Clone for Compression
impl Clone for Compression
Source§fn clone(&self) -> Compression
fn clone(&self) -> Compression
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for Compression
impl Debug for Compression
Source§impl Default for Compression
impl Default for Compression
Source§fn default() -> Compression
fn default() -> Compression
Source§impl Handler for Compression
impl Handler for Compression
Source§fn handle<'life0, 'life1, 'life2, 'life3, 'life4, 'async_trait>(
&'life0 self,
req: &'life1 mut Request,
depot: &'life2 mut Depot,
res: &'life3 mut Response,
ctrl: &'life4 mut FlowCtrl,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait,
'life4: 'async_trait,
Compression: 'async_trait,
fn handle<'life0, 'life1, 'life2, 'life3, 'life4, 'async_trait>(
&'life0 self,
req: &'life1 mut Request,
depot: &'life2 mut Depot,
res: &'life3 mut Response,
ctrl: &'life4 mut FlowCtrl,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
'life3: 'async_trait,
'life4: 'async_trait,
Compression: 'async_trait,
Source§fn arc(self) -> ArcHandlerwhere
Self: Sized,
fn arc(self) -> ArcHandlerwhere
Self: Sized,
ArcHandler.Source§fn hoop<H>(self, hoop: H) -> HoopedHandler
fn hoop<H>(self, hoop: H) -> HoopedHandler
Auto Trait Implementations§
impl Freeze for Compression
impl RefUnwindSafe for Compression
impl Send for Compression
impl Sync for Compression
impl Unpin for Compression
impl UnwindSafe for Compression
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