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WindowState

Struct WindowState 

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pub struct WindowState {
    pub width: u32,
    pub height: u32,
    pub x: Option<i32>,
    pub y: Option<i32>,
    pub maximized: bool,
}
Expand description

Persisted window state for Dampen applications.

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§width: u32

Window width in logical pixels

§height: u32

Window height in logical pixels

§x: Option<i32>

Window X position (None if platform doesn’t support absolute positioning)

On Linux with Wayland, absolute window positioning is generally not supported by compositors. In this case, x and y will be None, and the window position will be determined by the compositor.

§y: Option<i32>

Window Y position (None if platform doesn’t support absolute positioning)

On Linux with Wayland, absolute window positioning is generally not supported by compositors. In this case, x and y will be None, and the window position will be determined by the compositor.

§maximized: bool

Whether the window was maximized.

If true, the application should initialize the window in a maximized state, regardless of the saved width/height/position.

Implementations§

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impl WindowState

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pub fn with_defaults(width: u32, height: u32) -> Self

Create a default WindowState with the given dimensions.

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pub fn size(&self) -> Size

Convert to Iced Size for use with .window_size().

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pub fn position(&self) -> Option<Point>

Convert to Iced Point for use with .position().

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pub fn validate(&self) -> Result<(), PersistenceError>

Validate the state against reasonable bounds

Trait Implementations§

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impl Clone for WindowState

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fn clone(&self) -> WindowState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for WindowState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for WindowState

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for WindowState

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fn eq(&self, other: &WindowState) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for WindowState

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for WindowState

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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