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PlayerArgs

Struct PlayerArgs 

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pub struct PlayerArgs {
    pub name: Option<String>,
    pub level: Option<u8>,
    pub exp: Option<u16>,
    pub gold: Option<u16>,
    pub weapon: Option<u8>,
    pub armor: Option<u8>,
    pub shield: Option<u8>,
    pub items: Option<[u8; 8]>,
    pub herbs: Option<u8>,
    pub keys: Option<u8>,
    pub flags: Option<Flags>,
}

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§name: Option<String>§level: Option<u8>§exp: Option<u16>§gold: Option<u16>§weapon: Option<u8>§armor: Option<u8>§shield: Option<u8>§items: Option<[u8; 8]>§herbs: Option<u8>§keys: Option<u8>§flags: Option<Flags>

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impl Default for PlayerArgs

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fn default() -> PlayerArgs

Returns the “default value” for a type. Read more

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