pub struct MeshDraw {
pub geometry: MeshHandle,
pub transform: Mat4,
pub material: Material,
}Expand description
A mesh mark: geometry handle + object→world transform + material.
Fields§
§geometry: MeshHandle§transform: Mat4§material: MaterialTrait Implementations§
Auto Trait Implementations§
impl Freeze for MeshDraw
impl RefUnwindSafe for MeshDraw
impl Send for MeshDraw
impl Sync for MeshDraw
impl Unpin for MeshDraw
impl UnsafeUnpin for MeshDraw
impl UnwindSafe for MeshDraw
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impl<SS, SP> SupersetOf<SS> for SPwhere
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fn from_subset(element: &SS) -> SP
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