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ResolvedCamera

Struct ResolvedCamera 

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pub struct ResolvedCamera {
    pub eye: Vec3,
    pub target: Vec3,
    pub up: Vec3,
    pub fov_y: f32,
    pub near: f32,
    pub far: f32,
}
Expand description

A resolved camera: concrete framing plus the matrices and projection the backend and label layer need. Stored in Scene3DData.

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§eye: Vec3§target: Vec3§up: Vec3§fov_y: f32§near: f32§far: f32

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impl ResolvedCamera

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pub fn view(&self) -> Mat4

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pub fn proj(&self, aspect: f32) -> Mat4

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pub fn view_proj(&self, aspect: f32) -> Mat4

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pub fn project_to_screen(&self, world: Vec3, viewport: Rect) -> Option<Vec2>

Project a world point to screen-space (logical px) within viewport. Returns None for points at or behind the camera plane (w <= 0), so label callers cull them rather than drawing a mirrored ghost. Points in front but outside the rect still return Some — clipping to the rect is the caller’s choice.

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pub fn project_to_screen_with_depth( &self, world: Vec3, viewport: Rect, ) -> Option<(Vec2, f32)>

Like project_to_screen but also returns the point’s normalised device depth in [0, 1] (wgpu convention: 0 near, 1 far) — the same space a Depth32Float buffer stores, so callers can depth-test a projected anchor against a captured scene depth map. None when the point is at/behind the camera.

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impl Clone for ResolvedCamera

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fn clone(&self) -> ResolvedCamera

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ResolvedCamera

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for ResolvedCamera

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fn eq(&self, other: &ResolvedCamera) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for ResolvedCamera

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impl StructuralPartialEq for ResolvedCamera

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

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impl<SS, SP> SupersetOf<SS> for SP
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fn to_subset(&self) -> Option<SS>

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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

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fn from_subset(element: &SS) -> SP

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type Owned = T

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fn to_owned(&self) -> T

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fn clone_into(&self, target: &mut T)

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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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impl<T> Scalar for T
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