[−][src]Crate dali
Modules
texture_renderers |
Structs
DaliContext | Wraps a GlfwSurface, and initializes the Dali renderer Use .pipeline() to start rendering |
DaliPipeline | Launches and executes end-to-end Dali renders.
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Stipple | Represents a stippled brush stroke, with the parameters |
Traits
TextureRenderer | Implements the functionality requires to fully render a mipmapped texture, that can be used as a stipple pattern Most commonly used with FragmentShaderRenderer An example shader is shown in gen-fs.glsl |