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DecayEngine

Struct DecayEngine 

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pub struct DecayEngine {
    pub config: DecayConfig,
}
Expand description

Importance Decay Engine that runs as a background task.

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§config: DecayConfig

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impl DecayEngine

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pub fn new(config: DecayConfig) -> Self

Create a new DecayEngine with the given configuration.

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pub fn calculate_decay( &self, current_importance: f32, hours_elapsed: f64, memory_type: &MemoryType, access_count: u32, ) -> f32

Calculate decayed importance for a single memory.

Memory type determines base decay speed:

  • Working: 3× faster (temporary by design)
  • Episodic: 1× normal (events fade naturally)
  • Semantic: 0.5× slower (knowledge persists)
  • Procedural: 0.3× slower (skills are durable)

Usage pattern shields from decay (diminishing returns). Never-accessed memories fade 50% faster.

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pub fn access_boost(current_importance: f32) -> f32

Calculate access boost for a memory that was just recalled. Scales with current importance — valuable memories get bigger boosts.

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pub async fn apply_decay(&self, storage: &Arc<dyn VectorStorage>) -> DecayResult

Apply decay to all memories across all agent namespaces.

Iterates all namespaces prefixed with _dakera_agent_, loads memories, applies decay based on time since last access, and removes memories below the minimum importance threshold.

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pub fn spawn( config: DecayEngineConfig, storage: Arc<dyn VectorStorage>, metrics: Arc<BackgroundMetrics>, ) -> JoinHandle<()>

Spawn the decay engine as a background tokio task.

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