pub struct PresentationEngine { /* private fields */ }Expand description
The presentation engine — processes commands and owns the authoritative state.
Called once per frame via tick(). All state mutations happen here.
The UI reads state via a shared Arc<RwLock<PresentationState>>.
Implementations§
Source§impl PresentationEngine
impl PresentationEngine
Sourcepub fn new(
total_pages: usize,
metadata: &PresentationMetadata,
config: &Config,
receiver: CommandReceiver,
pdf_path: PathBuf,
) -> (Self, Arc<RwLock<PresentationState>>)
pub fn new( total_pages: usize, metadata: &PresentationMetadata, config: &Config, receiver: CommandReceiver, pdf_path: PathBuf, ) -> (Self, Arc<RwLock<PresentationState>>)
Create a new engine from document metadata and config.
Returns the engine and a shared state handle for UI windows.
Sourcepub fn tick(&mut self) -> bool
pub fn tick(&mut self) -> bool
Process all pending commands, update timer, and broadcast state.
Returns true if the application should quit.
Sourcepub fn state(&self) -> &PresentationState
pub fn state(&self) -> &PresentationState
Get a reference to the current state (for engine-internal use).
Auto Trait Implementations§
impl Freeze for PresentationEngine
impl RefUnwindSafe for PresentationEngine
impl Send for PresentationEngine
impl Sync for PresentationEngine
impl Unpin for PresentationEngine
impl UnsafeUnpin for PresentationEngine
impl UnwindSafe for PresentationEngine
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