pub struct AgentNotifyOpts {
pub on: Option<Vec<AgentState>>,
}Fields§
§on: Option<Vec<AgentState>>The lifecycle states that fire an event. IDLE events carry the turn’s final reply; FAILED events carry the loop error.
Trait Implementations§
Source§impl Debug for AgentNotifyOpts
impl Debug for AgentNotifyOpts
Source§impl PartialEq for AgentNotifyOpts
impl PartialEq for AgentNotifyOpts
impl StructuralPartialEq for AgentNotifyOpts
Auto Trait Implementations§
impl Freeze for AgentNotifyOpts
impl RefUnwindSafe for AgentNotifyOpts
impl Send for AgentNotifyOpts
impl Sync for AgentNotifyOpts
impl Unpin for AgentNotifyOpts
impl UnsafeUnpin for AgentNotifyOpts
impl UnwindSafe for AgentNotifyOpts
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more