pub struct Skin {
pub source: UrlRef<Mesh>,
pub bind_shape_matrix: Option<Box<[f32; 16]>>,
pub sources: Vec<Source>,
pub joints: Joints,
pub weights: VertexWeights,
pub extra: Vec<Extra>,
}
Expand description
Contains vertex and primitive information sufficient to describe blend-weight skinning.
Fields§
§source: UrlRef<Mesh>
A URI reference to the base mesh (a static mesh or a morphed mesh). This also provides the bind-shape of the skinned mesh.
bind_shape_matrix: Option<Box<[f32; 16]>>
Provides extra information about the position and
orientation of the base mesh before binding. Contains
sixteen floating-point numbers representing a four-by-
four matrix in column-major order. If bind_shape_matrix
is not specified
then an identity matrix may be used as the bind_shape_matrix
.
sources: Vec<Source>
Provides most of the data required for skinning the given base mesh.
joints: Joints
Aggregates the per-joint information needed for this skin.
weights: VertexWeights
Describes a per-vertex combination of joints and
weights used in this skin. An index of –1
into the array of
joints refers to the bind shape. Weights should be
normalized before use.
extra: Vec<Extra>
Provides arbitrary additional information about this element.