pub struct PointLight {
pub color: Box<[f32; 3]>,
pub constant_attenuation: f32,
pub linear_attenuation: f32,
pub quadratic_attenuation: f32,
}
Expand description
Describes a point light source.
The position of the light is defined by the transform of the node in which it is instantiated.
The constant_attenuation
, linear_attenuation
, and quadratic_attenuation
are
used to calculate the total attenuation of this light given a distance.
The equation used is:
A = constant_attenuation + Dist * linear_attenuation + Dist^2 * quadratic_attenuation
Fields§
§color: Box<[f32; 3]>
Contains three floating-point numbers specifying the color of the light.
constant_attenuation: f32
The constant term in the attentuation equation, see PointLight
.
linear_attenuation: f32
The linear term in the attentuation equation, see PointLight
.
quadratic_attenuation: f32
The quadratic term in the attentuation equation, see PointLight
.
Implementations§
Trait Implementations§
Source§impl Clone for PointLight
impl Clone for PointLight
Source§fn clone(&self) -> PointLight
fn clone(&self) -> PointLight
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for PointLight
impl Debug for PointLight
Source§impl From<PointLight> for LightKind
impl From<PointLight> for LightKind
Source§fn from(v: PointLight) -> Self
fn from(v: PointLight) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for PointLight
impl RefUnwindSafe for PointLight
impl Send for PointLight
impl Sync for PointLight
impl Unpin for PointLight
impl UnwindSafe for PointLight
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more