pub struct PhysicsScene {
pub id: Option<String>,
pub name: Option<String>,
pub asset: Option<Box<Asset>>,
pub instance_force_field: Vec<Instance<ForceField>>,
pub instance_physics_model: Vec<Instance<PhysicsModel>>,
pub common: PhysicsSceneCommon,
pub technique: Vec<Technique>,
pub extra: Vec<Extra>,
}
Expand description
Specifies an environment in which physical objects are instantiated and simulated.
Fields§
§id: Option<String>
A text string containing the unique identifier of the element.
name: Option<String>
The text string name of this element.
asset: Option<Box<Asset>>
Asset management information about this element.
instance_force_field: Vec<Instance<ForceField>>
Instantiates a ForceField
element to influence this physics scene.
instance_physics_model: Vec<Instance<PhysicsModel>>
Instantiates a PhysicsModel
element and
allows for overriding some or all of its children.
common: PhysicsSceneCommon
Specifies physics-scene information for the common profile that all COLLADA implementations must support.
technique: Vec<Technique>
Declares the information used to process some portion of the content. (optional)
extra: Vec<Extra>
Provides arbitrary additional information about this element.
Trait Implementations§
Source§impl Clone for PhysicsScene
impl Clone for PhysicsScene
Source§fn clone(&self) -> PhysicsScene
fn clone(&self) -> PhysicsScene
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for PhysicsScene
impl Debug for PhysicsScene
Source§impl Default for PhysicsScene
impl Default for PhysicsScene
Source§fn default() -> PhysicsScene
fn default() -> PhysicsScene
Returns the “default value” for a type. Read more
Source§impl HasId for PhysicsScene
impl HasId for PhysicsScene
Source§impl ParseLibrary for PhysicsScene
impl ParseLibrary for PhysicsScene
Source§fn extract_element(e: &LibraryElement) -> Option<&Library<Self>>
fn extract_element(e: &LibraryElement) -> Option<&Library<Self>>
Extract the library from a single
LibraryElement
.Source§fn mk_element(lib: Library<Self>) -> LibraryElement
fn mk_element(lib: Library<Self>) -> LibraryElement
Make a
LibraryElement
from a Library
.Source§impl Traversable for PhysicsScene
impl Traversable for PhysicsScene
Auto Trait Implementations§
impl Freeze for PhysicsScene
impl RefUnwindSafe for PhysicsScene
impl Send for PhysicsScene
impl Sync for PhysicsScene
impl Unpin for PhysicsScene
impl UnwindSafe for PhysicsScene
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more