pub struct Animation {
pub id: Option<String>,
pub name: Option<String>,
pub asset: Option<Box<Asset>>,
pub children: Vec<Animation>,
pub source: Vec<Source>,
pub sampler: Vec<Sampler>,
pub channel: Vec<Channel>,
pub extra: Vec<Extra>,
}Expand description
Categorizes the declaration of animation information.
Fields§
§id: Option<String>A text string containing the unique identifier of the element.
name: Option<String>The text string name of this element.
asset: Option<Box<Asset>>Asset management information about this element.
children: Vec<Animation>Allows the formation of a hierarchy of related animations.
source: Vec<Source>The data repository that provides values according to the semantics of an
Input element that refers to it.
sampler: Vec<Sampler>Describes the interpolation sampling function for the animation.
channel: Vec<Channel>Describes an output channel for the animation.
extra: Vec<Extra>Provides arbitrary additional information about this element.
Trait Implementations§
Source§impl HasId for Animation
impl HasId for Animation
Source§impl ParseLibrary for Animation
impl ParseLibrary for Animation
Source§fn extract_element(e: &LibraryElement) -> Option<&Library<Self>>
fn extract_element(e: &LibraryElement) -> Option<&Library<Self>>
Extract the library from a single
LibraryElement.Source§fn mk_element(lib: Library<Self>) -> LibraryElement
fn mk_element(lib: Library<Self>) -> LibraryElement
Make a
LibraryElement from a Library.Auto Trait Implementations§
impl Freeze for Animation
impl RefUnwindSafe for Animation
impl Send for Animation
impl Sync for Animation
impl Unpin for Animation
impl UnwindSafe for Animation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more