pub type Polygons = Geom<PolygonGeom>;
Expand description
Provides the information needed for a mesh to bind vertex attributes together and then organize those vertices into individual polygons.
Aliased Type§
pub struct Polygons {
pub name: Option<String>,
pub material: Option<String>,
pub count: usize,
pub inputs: InputList,
pub data: PolygonGeom,
pub extra: Vec<Extra>,
}
Fields§
§name: Option<String>
The text string name of this element.
material: Option<String>
Declares a symbol for a material.
This symbol is bound to a material at the time of instantiation;
see Instance<Geometry>
and BindMaterial
.
If not specified then the lighting and shading results are application defined.
count: usize
The number of line/triangle/polygon primitives.
inputs: InputList
The vertex attribute access information.
data: PolygonGeom
The specific data for the geometry element.
extra: Vec<Extra>
Provides arbitrary additional information about this element.