Type Alias PolyList

Source
pub type PolyList = Geom<PolyListGeom>;
Expand description

Provides the information needed for a mesh to bind vertex attributes together and then organize those vertices into individual polygons.

Aliased Type§

pub struct PolyList {
    pub name: Option<String>,
    pub material: Option<String>,
    pub count: usize,
    pub inputs: InputList,
    pub data: PolyListGeom,
    pub extra: Vec<Extra>,
}

Fields§

§name: Option<String>

The text string name of this element.

§material: Option<String>

Declares a symbol for a material. This symbol is bound to a material at the time of instantiation; see Instance<Geometry> and BindMaterial. If not specified then the lighting and shading results are application defined.

§count: usize

The number of line/triangle/polygon primitives.

§inputs: InputList

The vertex attribute access information.

§data: PolyListGeom

The specific data for the geometry element.

§extra: Vec<Extra>

Provides arbitrary additional information about this element.

Implementations§

Source§

impl PolyList

Source

pub fn new( material: Option<String>, inputs: Vec<InputS>, vcount: Box<[u32]>, prim: Box<[u32]>, ) -> Self

Construct a new PolyList object from a data buffer. Each value n in vcount corresponds to a polygon with n vertices, to which inputs.len() * n index values are associated in prim.