Struct Sampler2D

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pub struct Sampler2D {
    pub source: NameRef<Surface>,
    pub wrap_s: WrapMode,
    pub wrap_t: WrapMode,
    pub min_filter: SamplerFilter,
    pub mag_filter: SamplerFilter,
    pub mip_filter: SamplerFilter,
    pub border_color: Option<Box<[f32; 4]>>,
    pub mipmap_max_level: u8,
    pub mipmap_bias: f32,
    pub extra: Vec<Extra>,
}
Expand description

Declares a two-dimensional texture sampler.

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§source: NameRef<Surface>

A name, which is the sid of a Surface. A Sampler* is a definition of how a shader will resolve a color out of a Surface. source identifies the Surface to read.

§wrap_s: WrapMode

Wrap mode in the first texture coordinate.

§wrap_t: WrapMode

Wrap mode in the second texture coordinate.

§min_filter: SamplerFilter

Texture minimization. Applying a texture to a primitive implies a mapping from texture image space to framebuffer image space. In general, this mapping involves a reconstruction of the sampled texture image, followed by a homogeneous warping implied by the mapping to framebuffer space, then a filtering, followed finally by a resampling of the filtered, warped, reconstructed image before applying it to a fragment.

§mag_filter: SamplerFilter

Texture magnification. Enumerated type fx_sampler_filter_common. When gamma indicates magnification, this value determines how the texture value is obtained.

§mip_filter: SamplerFilter

MIPmap filter.

§border_color: Option<Box<[f32; 4]>>

When reading past the edge of the texture address space based on the wrap modes involving clamps, this color takes over. Type fx_color_common (four floating-point numbers in RGBA order).

§mipmap_max_level: u8

The maximum number of progressive levels that the sampler will evaluate.

§mipmap_bias: f32

Biases the gamma (level of detail parameter) that is used by the sampler to evaluate the MIPmap chain.

§extra: Vec<Extra>

Provides arbitrary additional information about this element.

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impl Sampler2D

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pub fn new(source: String) -> Self

Construct a new Sampler2D from a source.

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impl Clone for Sampler2D

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fn clone(&self) -> Sampler2D

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Sampler2D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.