pub struct Phong {
pub emission: Option<WithSid<ColorParam>>,
pub ambient: Option<WithSid<ColorParam>>,
pub diffuse: Option<WithSid<ColorParam>>,
pub specular: Option<WithSid<ColorParam>>,
pub shininess: Option<WithSid<FloatParam>>,
pub reflective: Option<WithSid<ColorParam>>,
pub reflectivity: Option<WithSid<FloatParam>>,
pub transparent: Option<WithSid<ColorParam>>,
pub transparency: Option<WithSid<FloatParam>>,
pub index_of_refraction: Option<WithSid<FloatParam>>,
}
Expand description
Produces a specularly shaded surface where the specular reflection is shaded according the Phong BRDF approximation.
Fields§
§emission: Option<WithSid<ColorParam>>
Declares the amount of light emitted from the surface of this object.
ambient: Option<WithSid<ColorParam>>
Declares the amount of ambient light emitted from the surface of this object.
diffuse: Option<WithSid<ColorParam>>
Declares the amount of light diffusely reflected from the surface of this object.
specular: Option<WithSid<ColorParam>>
the surface of this object. the surface of this object.
shininess: Option<WithSid<FloatParam>>
reflection lobe.reflection lobe.
reflective: Option<WithSid<ColorParam>>
Declares the color of a perfect mirror reflection.
reflectivity: Option<WithSid<FloatParam>>
Declares the amount of perfect mirror reflection to be added to the reflected light as a value between 0.0 and 1.0.
transparent: Option<WithSid<ColorParam>>
Declares the color of perfectly refracted light.
transparency: Option<WithSid<FloatParam>>
Declares the amount of perfectly refracted light added to the reflected color as a scalar value between 0.0 and 1.0.
index_of_refraction: Option<WithSid<FloatParam>>
Declares the index of refraction for perfectly refracted light as a single scalar index.