Struct dae_parser::VisualScene
source · pub struct VisualScene {
pub id: Option<String>,
pub name: Option<String>,
pub asset: Option<Box<Asset>>,
pub nodes: Vec<Node>,
pub evaluate_scene: Vec<EvaluateScene>,
pub extra: Vec<Extra>,
}
Expand description
Embodies the entire set of information that can be visualized from the contents of a COLLADA resource.
Fields§
§id: Option<String>
A text string containing the unique identifier of the element.
name: Option<String>
The text string name of this element.
asset: Option<Box<Asset>>
Asset management information about this element.
nodes: Vec<Node>
The scene graph subtrees.
evaluate_scene: Vec<EvaluateScene>
The EvaluateScene
element declares information
specifying how to evaluate this VisualScene
.
extra: Vec<Extra>
Provides arbitrary additional information about this element.
Implementations§
Trait Implementations§
source§impl Clone for VisualScene
impl Clone for VisualScene
source§fn clone(&self) -> VisualScene
fn clone(&self) -> VisualScene
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for VisualScene
impl Debug for VisualScene
source§impl HasId for VisualScene
impl HasId for VisualScene
source§impl ParseLibrary for VisualScene
impl ParseLibrary for VisualScene
source§fn extract_element(e: &LibraryElement) -> Option<&Library<Self>>
fn extract_element(e: &LibraryElement) -> Option<&Library<Self>>
Extract the library from a single
LibraryElement
.source§fn mk_element(lib: Library<Self>) -> LibraryElement
fn mk_element(lib: Library<Self>) -> LibraryElement
Make a
LibraryElement
from a Library
.