pub struct PhysicsScene {
    pub id: Option<String>,
    pub name: Option<String>,
    pub asset: Option<Box<Asset>>,
    pub instance_force_field: Vec<Instance<ForceField>>,
    pub instance_physics_model: Vec<Instance<PhysicsModel>>,
    pub common: PhysicsSceneCommon,
    pub technique: Vec<Technique>,
    pub extra: Vec<Extra>,
}
Expand description

Specifies an environment in which physical objects are instantiated and simulated.

Fields

id: Option<String>

A text string containing the unique identifier of the element.

name: Option<String>

The text string name of this element.

asset: Option<Box<Asset>>

Asset management information about this element.

instance_force_field: Vec<Instance<ForceField>>

Instantiates a ForceField element to influence this physics scene.

instance_physics_model: Vec<Instance<PhysicsModel>>

Instantiates a PhysicsModel element and allows for overriding some or all of its children.

common: PhysicsSceneCommon

Specifies physics-scene information for the common profile that all COLLADA implementations must support.

technique: Vec<Technique>

Declares the information used to process some portion of the content. (optional)

extra: Vec<Extra>

Provides arbitrary additional information about this element.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
Get the ID of the node.
Extract the relevant LocalMap field from a LocalMaps.
Extract the relevant LocalMap field from a LocalMaps.
The name of the library element. For example, the Geometry element has LIBRARY = "library_geometries", and the corresponding library type is Library<Geometry>. Read more
Extract the library from a single LibraryElement.
Make a LibraryElement from a Library.
Run the function f on all elements of type Self in the document doc.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.