pub struct InstanceRigidBody {
    pub body: NameRef<RigidBody>,
    pub target: UrlRef<Node>,
    pub common: InstanceRigidBodyCommon,
    pub technique: Vec<Technique>,
    pub extra: Vec<Extra>,
}
Expand description

Instantiates an object described by a RigidBody within an Instance<PhysicsModel>.

Fields

body: NameRef<RigidBody>

Which RigidBody to instantiate.

target: UrlRef<Node>

Which Node is influenced by this RigidBody instance. Can refer to a local instance or external reference.

common: InstanceRigidBodyCommon

Specifies the rigid-body information for the common profile that all COLLADA implementations must support.

technique: Vec<Technique>

Declares the information used to process some portion of the content. (optional)

extra: Vec<Extra>

Provides arbitrary additional information about this element.

Implementations

Construct a new InstanceRigidBody which initializes a RigidBody body attached to Node target.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
The resulting type after dereferencing.
Dereferences the value.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.