pub struct PointLight {
    pub color: Box<[f32; 3]>,
    pub constant_attenuation: f32,
    pub linear_attenuation: f32,
    pub quadratic_attenuation: f32,
}
Expand description

Describes a point light source.

The position of the light is defined by the transform of the node in which it is instantiated.

The constant_attenuation, linear_attenuation, and quadratic_attenuation are used to calculate the total attenuation of this light given a distance. The equation used is:

A = constant_attenuation + Dist * linear_attenuation + Dist^2 * quadratic_attenuation

Fields

color: Box<[f32; 3]>

Contains three floating-point numbers specifying the color of the light.

constant_attenuation: f32

The constant term in the attentuation equation, see PointLight.

linear_attenuation: f32

The linear term in the attentuation equation, see PointLight.

quadratic_attenuation: f32

The quadratic term in the attentuation equation, see PointLight.

Implementations

Create a new PointLight with the given color.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Converts to this type from the input type.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.