pub struct Mesh {
    pub convex: bool,
    pub sources: Vec<Source>,
    pub vertices: Option<Vertices>,
    pub elements: Vec<Primitive>,
    pub extra: Vec<Extra>,
}
Expand description

Describes basic geometric meshes using vertex and primitive information.

Fields

convex: bool

If true, this is a <convex_mesh> element. Both elements have the same structure otherwise.

sources: Vec<Source>

Provides the bulk of the mesh’s vertex data.

vertices: Option<Vertices>

Describes the mesh-vertex attributes and establishes their topological identity.

elements: Vec<Primitive>

Geometric primitives, which assemble values from the inputs into vertex attribute data.

extra: Vec<Extra>

Provides arbitrary additional information about this element.

Implementations

Construct a new Mesh from vertices and elements.

Construct a new convex Mesh from vertices and elements.

The name of the XML node: convex_mesh

Parse a <convex_mesh> XML element.

Parse a Mesh from an XML element of type <convex_mesh> or <mesh>.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Converts to this type from the input type.

Auto Trait Implementations

Blanket Implementations

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Mutably borrows from an owned value. Read more

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Calls U::from(self).

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The resulting type after obtaining ownership.
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The type returned in the event of a conversion error.
Performs the conversion.
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Performs the conversion.