pub struct EvaluateScene {
    pub name: Option<String>,
    pub render: Vec<Render>,
}
Expand description

Declares information specifying how to evaluate a VisualScene.

Fields

name: Option<String>

The text string name of this element.

render: Vec<Render>

Describes the effect passes to evaluate a scene.

Implementations

Construct a new EvaluateScene with the given effect passes.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
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Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
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The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.