pub struct AnimationClip {
    pub id: Option<String>,
    pub name: Option<String>,
    pub start: f32,
    pub end: Option<f32>,
    pub asset: Option<Box<Asset>>,
    pub instance_animation: Vec<Instance<Animation>>,
    pub extra: Vec<Extra>,
}
Expand description

Defines a section of a set of animation curves to be used together as an animation clip.

Fields

id: Option<String>

A text string containing the unique identifier of the element.

name: Option<String>

The text string name of this element.

start: f32

The time in seconds of the beginning of the clip. This time is the same as that used in the key-frame data and is used to determine which set of key frames will be included in the clip. The start time does not specify when the clip will be played. If the time falls between two key frames of a referenced animation, an interpolated value should be used.

end: Option<f32>

The time in seconds of the end of the clip. This is used in the same way as the start time. If end is not specified, the value is taken to be the end time of the longest animation.

asset: Option<Box<Asset>>

Asset management information about this element.

instance_animation: Vec<Instance<Animation>>

Instantiates an Animation object.

extra: Vec<Extra>

Provides arbitrary additional information about this element.

Implementations

Create a new AnimationClip from the given list of instances.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Get the ID of the node.
Extract the relevant LocalMap field from a LocalMaps.
Extract the relevant LocalMap field from a LocalMaps.
The name of the library element. For example, the Geometry element has LIBRARY = "library_geometries", and the corresponding library type is Library<Geometry>. Read more
Extract the library from a single LibraryElement.
Make a LibraryElement from a Library.
Run the function f on all elements of type Self in the document doc.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.