pub struct ST;
Expand description

A marker type for inputs with name="S", "T". Collada uses S and T to denote texture coordinates (usually called “UV”), because "U" and "V" are used for generic parameters.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
The array type that this reader is expecting. Must be one of the types in ArrayElement.
The associated reader type.
Constructs a new reader object from the given Accessor.
The output value. This must be Clone because outputs are reused in some mesh kinds, like TriStrips. Read more
Given the array data for a single vertex, extract the values into Output. The length of data will be the stride of the accessor. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.