pub struct CommonData {
    pub image_param: Vec<ImageParam>,
    pub shaders: Vec<Shader>,
}
Expand description

The extra data in a TechniqueFx as the child of ProfileCommon.

Fields

image_param: Vec<ImageParam>

A list of Image and NewParam elements in no particular order.

shaders: Vec<Shader>

A list of shader elements.

Implementations

Construct a simple CommonData with one shader.

Run the function f on all arguments of type Texture in the profile.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Parse the embedded data from a subsequence of children in the <technique> node.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.