pub struct Render {
    pub camera_node: UrlRef<Node>,
    pub layers: Vec<String>,
    pub instance_effect: Option<Instance<Effect>>,
}
Expand description

Describes one effect pass to evaluate a scene.

Fields

camera_node: UrlRef<Node>

Refers to a node that contains a camera describing the viewpoint from which to render this compositing step.

layers: Vec<String>

Specifies which layer or layers to render in this compositing step while evaluating the scene.

instance_effect: Option<Instance<Effect>>

Instantiates a COLLADA material resource. See InstanceEffectData for the additional instance effect data.

Implementations

Construct a new render pass.

Trait Implementations

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