pub struct PointLight {
    pub color: Box<[f32; 3]>,
    pub constant_attenuation: f32,
    pub linear_attenuation: f32,
    pub quadratic_attenuation: f32,
}
Expand description

Describes a point light source.

The position of the light is defined by the transform of the node in which it is instantiated.

The constant_attenuation, linear_attenuation, and quadratic_attenuation are used to calculate the total attenuation of this light given a distance. The equation used is:

A = constant_attenuation + Dist * linear_attenuation + Dist^2 * quadratic_attenuation

Fields

color: Box<[f32; 3]>

Contains three floating-point numbers specifying the color of the light.

constant_attenuation: f32

The constant term in the attentuation equation, see PointLight.

linear_attenuation: f32

The linear term in the attentuation equation, see PointLight.

quadratic_attenuation: f32

The quadratic term in the attentuation equation, see PointLight.

Implementations

Create a new PointLight with the given color.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Converts to this type from the input type.

Auto Trait Implementations

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Gets the TypeId of self. Read more

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Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.