Struct dae_parser::PhysicsScene
source · [−]pub struct PhysicsScene {
pub id: Option<String>,
pub name: Option<String>,
pub asset: Option<Box<Asset>>,
pub instance_force_field: Vec<Instance<ForceField>>,
pub instance_physics_model: Vec<Instance<PhysicsModel>>,
pub common: PhysicsSceneCommon,
pub technique: Vec<Technique>,
pub extra: Vec<Extra>,
}
Expand description
Specifies an environment in which physical objects are instantiated and simulated.
Fields
id: Option<String>
A text string containing the unique identifier of the element.
name: Option<String>
The text string name of this element.
asset: Option<Box<Asset>>
Asset management information about this element.
instance_force_field: Vec<Instance<ForceField>>
Instantiates a ForceField
element to influence this physics scene.
instance_physics_model: Vec<Instance<PhysicsModel>>
Instantiates a PhysicsModel
element and
allows for overriding some or all of its children.
common: PhysicsSceneCommon
Specifies physics-scene information for the common profile that all COLLADA implementations must support.
technique: Vec<Technique>
Declares the information used to process some portion of the content. (optional)
extra: Vec<Extra>
Provides arbitrary additional information about this element.
Trait Implementations
sourceimpl Clone for PhysicsScene
impl Clone for PhysicsScene
sourcefn clone(&self) -> PhysicsScene
fn clone(&self) -> PhysicsScene
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for PhysicsScene
impl Debug for PhysicsScene
sourceimpl Default for PhysicsScene
impl Default for PhysicsScene
sourcefn default() -> PhysicsScene
fn default() -> PhysicsScene
Returns the “default value” for a type. Read more
sourceimpl HasId for PhysicsScene
impl HasId for PhysicsScene
sourcefn get_local_map<'a, 'b>(
maps: &'b LocalMaps<'a>
) -> &'b Option<LocalMap<'a, Self>>
fn get_local_map<'a, 'b>(
maps: &'b LocalMaps<'a>
) -> &'b Option<LocalMap<'a, Self>>
Extract the relevant LocalMap
field from a LocalMaps
.
sourcefn get_local_map_mut<'a, 'b>(
maps: &'b mut LocalMaps<'a>
) -> &'b mut Option<LocalMap<'a, Self>>
fn get_local_map_mut<'a, 'b>(
maps: &'b mut LocalMaps<'a>
) -> &'b mut Option<LocalMap<'a, Self>>
Extract the relevant LocalMap
field from a LocalMaps
.
sourceimpl ParseLibrary for PhysicsScene
impl ParseLibrary for PhysicsScene
sourcefn extract_element(e: &LibraryElement) -> Option<&Library<Self>>
fn extract_element(e: &LibraryElement) -> Option<&Library<Self>>
Extract the library from a single LibraryElement
.
sourcefn mk_element(lib: Library<Self>) -> LibraryElement
fn mk_element(lib: Library<Self>) -> LibraryElement
Make a LibraryElement
from a Library
.
sourceimpl Traversable for PhysicsScene
impl Traversable for PhysicsScene
Auto Trait Implementations
impl RefUnwindSafe for PhysicsScene
impl Send for PhysicsScene
impl Sync for PhysicsScene
impl Unpin for PhysicsScene
impl UnwindSafe for PhysicsScene
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more