pub struct Lambert {
    pub emission: Option<WithSid<ColorParam>>,
    pub ambient: Option<WithSid<ColorParam>>,
    pub diffuse: Option<WithSid<ColorParam>>,
    pub reflective: Option<WithSid<ColorParam>>,
    pub reflectivity: Option<WithSid<FloatParam>>,
    pub transparent: Option<WithSid<ColorParam>>,
    pub transparency: Option<WithSid<FloatParam>>,
    pub index_of_refraction: Option<WithSid<FloatParam>>,
}
Expand description

Produces a diffuse shaded surface that is independent of lighting.

Fields

emission: Option<WithSid<ColorParam>>

Declares the amount of light emitted from the surface of this object.

ambient: Option<WithSid<ColorParam>>

Declares the amount of ambient light emitted from the surface of this object.

diffuse: Option<WithSid<ColorParam>>

Declares the amount of light diffusely reflected from the surface of this object.

reflective: Option<WithSid<ColorParam>>

Declares the color of a perfect mirror reflection.

reflectivity: Option<WithSid<FloatParam>>

Declares the amount of perfect mirror reflection to be added to the reflected light as a value between 0.0 and 1.0.

transparent: Option<WithSid<ColorParam>>

Declares the color of perfectly refracted light.

transparency: Option<WithSid<FloatParam>>

Declares the amount of perfectly refracted light added to the reflected color as a scalar value between 0.0 and 1.0.

index_of_refraction: Option<WithSid<FloatParam>>

Declares the index of refraction for perfectly refracted light as a single scalar index.

Implementations

Run the function f on all arguments of type Texture in the parameters to this shader.

Trait Implementations

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Converts to this type from the input type.

Auto Trait Implementations

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Performs the conversion.

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Performs the conversion.