Struct dae_parser::InstanceGeometryData
source · [−]pub struct InstanceGeometryData {
pub bind_material: Option<BindMaterial>,
}
Fields
bind_material: Option<BindMaterial>
Binds material symbols to material instances. This allows a single geometry to be instantiated into a scene multiple times each with a different appearance.
Trait Implementations
sourceimpl Clone for InstanceGeometryData
impl Clone for InstanceGeometryData
sourcefn clone(&self) -> InstanceGeometryData
fn clone(&self) -> InstanceGeometryData
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for InstanceGeometryData
impl Debug for InstanceGeometryData
sourceimpl Default for InstanceGeometryData
impl Default for InstanceGeometryData
sourcefn default() -> InstanceGeometryData
fn default() -> InstanceGeometryData
Returns the “default value” for a type. Read more
Auto Trait Implementations
impl RefUnwindSafe for InstanceGeometryData
impl Send for InstanceGeometryData
impl Sync for InstanceGeometryData
impl Unpin for InstanceGeometryData
impl UnwindSafe for InstanceGeometryData
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more