pub struct Image {
    pub id: Option<String>,
    pub name: Option<String>,
    pub format: Option<String>,
    pub height: u32,
    pub width: u32,
    pub depth: u32,
    pub asset: Option<Box<Asset>>,
    pub source: ImageSource,
    pub extra: Vec<Extra>,
}
Expand description

Declares the storage for the graphical representation of an object.

Fields

id: Option<String>

A text string containing the unique identifier of the element.

name: Option<String>

The text string name of this element.

format: Option<String>

A text string value that indicates the image format. It describes the encoding of the image in ImageSource::Data or the format of the image referenced by ImageSource::InitFrom if it is in a nonstandard format that cannot be identified by its file extension. For example, if ImageSource::Data in a COLLADA document contains the digital contents of a JPEG file, then set this attribute to “JPG”.

height: u32

An integer value that indicates the height of the image in pixels. A value of 0 means the value is omitted.

width: u32

An integer value that indicates the width of the image in pixels. A value of 0 means the value is omitted.

depth: u32

An integer value that indicates the depth of the image in pixels. A 2-D image has a depth of 1, which is the default.

asset: Option<Box<Asset>>

Asset management information about this element.

source: ImageSource

This specifies either embedded image data or an external image file.

extra: Vec<Extra>

Provides arbitrary additional information about this element.

Implementations

Construct a new Image from the given source.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Converts to this type from the input type.

Get the ID of the node.

Extract the relevant LocalMap field from a LocalMaps.

Extract the relevant LocalMap field from a LocalMaps.

The name of the library element. For example, the Geometry element has LIBRARY = "library_geometries", and the corresponding library type is Library<Geometry>. Read more

Extract the library from a single LibraryElement.

Make a LibraryElement from a Library.

Run the function f on all elements of type Self in the document doc.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.