Struct dae_parser::SpotLight [−][src]
pub struct SpotLight {
pub color: Box<[f32; 3]>,
pub constant_attenuation: f32,
pub linear_attenuation: f32,
pub quadratic_attenuation: f32,
pub falloff_angle: f32,
pub falloff_exponent: f32,
}
Expand description
Describes a spot light source.
The light’s default direction vector in local coordinates is [0,0,-1], pointing down the negative z axis. The actual direction of the light is defined by the transform of the node where the light is instantiated.
The constant_attenuation
, linear_attenuation
, and quadratic_attenuation
are
used to calculate the total attenuation of this light given a distance.
The equation used is:
A = constant_attenuation + Dist * linear_attenuation + Dist^2 * quadratic_attenuation
The falloff_angle
and falloff_exponent
are used to specify
the amount of attenuation based on the direction of the light.
Fields
color: Box<[f32; 3]>
Contains three floating-point numbers specifying the color of the light.
constant_attenuation: f32
The constant term in the attentuation equation, see SpotLight
.
linear_attenuation: f32
The linear term in the attentuation equation, see SpotLight
.
quadratic_attenuation: f32
The quadratic term in the attentuation equation, see SpotLight
.
falloff_angle: f32
The directional attenuation of the light.
falloff_exponent: f32
A term in the directional attenuation equation of the light.
Implementations
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for SpotLight
impl UnwindSafe for SpotLight
Blanket Implementations
Mutably borrows from an owned value. Read more